PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
not quite finished (as you'll notice) - but this sheep is heading for sleep.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef PAGE_NETGAME_H
#define PAGE_NETGAME_H
#include "AbstractPage.h"
#include "SDLs.h"
class HWChatWidget;
class TeamSelWidget;
class GameCFGWidget;
class PageNetGame : public AbstractPage
{
Q_OBJECT
public:
PageNetGame(QWidget* parent, QSettings * gameSettings, SDLInteraction * sdli);
QPushButton *BtnGo;
QPushButton *BtnMaster;
QPushButton *BtnStart;
QPushButton *BtnUpdate;
QLineEdit * leRoomName;
QAction * restrictJoins;
QAction * restrictTeamAdds;
HWChatWidget* pChatWidget;
TeamSelWidget* pNetTeamsWidget;
GameCFGWidget* pGameCFG;
public slots:
void setReadyStatus(bool isReady);
void onUpdateClick();
void setMasterMode(bool isMaster);
signals:
void SetupClicked();
void askForUpdateRoomName(const QString &);
private:
QLayout * bodyLayoutDefinition();
QLayout * footerLayoutDefinition();
void connectSignals();
QSettings * m_gameSettings;
SDLInteraction * m_sdli;
QPushButton * btnSetup;
};
#endif