TechRacer: Fix gears not spawning on turn start when player pressed control right at start
The activationStage was horribly programmed and heavily relied on timer. There was a sweet spot
at turn start that if you managed to push a key right at the start of turn, you skip the Ready
phase and the activationStage would advance, causing the gear spawning code to be skipped.
This fix greatly simplies the spawning phase.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* @brief ThemeModel class definition
*/
#ifndef HEDGEWARS_THEMEMODEL_H
#define HEDGEWARS_THEMEMODEL_H
#include <QAbstractListModel>
#include <QStringList>
#include <QMap>
#include <QIcon>
#include <QTextStream>
#include "ThemeFilterProxyModel.h"
#include "DataManager.h"
/**
* @brief A model listing available themes
*/
class ThemeModel : public QAbstractListModel
{
Q_OBJECT
public:
enum Roles { ActualNameRole = Qt::UserRole, IsDlcRole, IconPathRole, IsHiddenRole };
explicit ThemeModel(QObject *parent = 0);
int rowCount(const QModelIndex &parent = QModelIndex()) const;
QVariant data(const QModelIndex &index, int role) const;
ThemeFilterProxyModel * withoutDLC();
ThemeFilterProxyModel * withoutHidden();
ThemeFilterProxyModel * withoutDLCOrHidden();
private:
mutable QList<QMap<int, QVariant> > m_data;
mutable bool m_themesLoaded;
mutable ThemeFilterProxyModel * m_filteredNoDLC;
mutable ThemeFilterProxyModel * m_filteredNoHidden;
mutable ThemeFilterProxyModel * m_filteredNoDLCOrHidden;
void loadThemes() const;
};
#endif // HEDGEWARS_THEMEMODEL_H