QTfrontend/ui/page/pageroomslist.h
author Wuzzy <Wuzzy2@mail.ru>
Thu, 26 Jul 2018 18:01:32 +0200
changeset 13563 af92481415ef
parent 13206 25502e6b3e08
permissions -rw-r--r--
TechRacer: Fix gears not spawning on turn start when player pressed control right at start The activationStage was horribly programmed and heavily relied on timer. There was a sweet spot at turn start that if you managed to push a key right at the start of turn, you skip the Ready phase and the activationStage would advance, causing the gear spawning code to be skipped. This fix greatly simplies the spawning phase.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef PAGE_ROOMLIST_H
#define PAGE_ROOMLIST_H

#include <QTableView>
#include "AbstractPage.h"

class HWChatWidget;
class GameSchemeModel;
class QTableView;
class RoomsListModel;
class QSortFilterProxyModel;
class QSplitter;

class RoomTableView : public QTableView
{
    friend class PageRoomsList;

    public:
        RoomTableView(QWidget* parent = 0) : QTableView(parent){}
        void moveUp();
        void moveDown();
};

class PageRoomsList : public AbstractPage
{
        Q_OBJECT

    public:
        PageRoomsList(QWidget* parent);
        void displayError(const QString & message);
        void displayNotice(const QString & message);
        void displayWarning(const QString & message);
        void setSettings(QSettings * settings);

        QLineEdit * searchText;
        RoomTableView * roomsList;
        QPushButton * BtnCreate;
        QPushButton * BtnJoin;
        QPushButton * BtnAdmin;
        QComboBox * CBState;
        HWChatWidget * chatWidget;
        QLabel * lblCount;

        void setModel(RoomsListModel * model);

    public slots:
        void setAdmin(bool);
        void setUser(const QString & nickname);
        void updateNickCounter(int cnt);

    signals:
        void askForCreateRoom(const QString &, const QString &);
        void askForJoinRoom(const QString &, const QString &);
        void askForRoomList();
        void askJoinConfirmation(const QString &);

    protected:
        QLayout * bodyLayoutDefinition();
        QLayout * footerLayoutDefinition();
        void connectSignals();

    private slots:
        void onCreateClick();
        void onJoinClick();
        void onRefreshClick();
        void onJoinConfirmation(const QString &);
        void onSortIndicatorChanged(int logicalIndex, Qt::SortOrder order);
        void onFilterChanged();
        void onRoomNameChosen(const QString &, const QString &password);
        void roomSelectionChanged(const QModelIndex &, const QModelIndex &);
        void moveSelectionUp();
        void moveSelectionDown();

    private:
        QSettings * m_gameSettings;
        QSortFilterProxyModel * roomsModel;
        QSortFilterProxyModel * stateFilteredModel;
        QAction * showGamesInLobby;
        QAction * showGamesInProgress;
        QAction * showPassword;
        QAction * showJoinRestricted;
        QSplitter * m_splitter;

        GameSchemeModel * gameSchemeModel;

        bool restoreHeaderState();
};

#endif