misc/libphyslayer/CMakeLists.txt
author Wuzzy <Wuzzy2@mail.ru>
Thu, 26 Jul 2018 18:01:32 +0200
changeset 13563 af92481415ef
parent 12129 ffc7bb9fde01
permissions -rw-r--r--
TechRacer: Fix gears not spawning on turn start when player pressed control right at start The activationStage was horribly programmed and heavily relied on timer. There was a sweet spot at turn start that if you managed to push a key right at the start of turn, you skip the Ready phase and the activationStage would advance, causing the gear spawning code to be skipped. This fix greatly simplies the spawning phase.

find_package(SDL2 REQUIRED)

include_directories(${SDL2_INCLUDE_DIR})
include_directories(${PHYSFS_INCLUDE_DIR})
include_directories(${LUA_INCLUDE_DIR})


set(PHYSLAYER_SRCS
    physfscompat.c
    physfsrwops.c
    physfslualoader.c
    hwpacksmounter.c
)

#compiles and links actual library
add_library (physlayer ${PHYSLAYER_SRCS})
set_target_properties(physlayer PROPERTIES
                          VERSION 1.0
                          SOVERSION 1.0)
target_link_libraries(physlayer ${SDL2_LIBRARY} lua physfs)
install(TARGETS physlayer RUNTIME DESTINATION ${target_binary_install_dir}
                          LIBRARY DESTINATION ${target_library_install_dir}
                          ARCHIVE DESTINATION ${target_library_install_dir})
get_target_property(physlayer_fullpath physlayer LOCATION)


## added standard variables (FORCE or cmake won't pick 'em)
set(PHYSLAYER_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR} CACHE STRING "Physlayer include dir" FORCE)
set(PHYSLAYER_LIBRARY ${physlayer_fullpath} CACHE STRING "Physlayer library" FORCE)

if(BUILD_ENGINE_JS)
    set_target_properties(physlayer PROPERTIES SUFFIX ".bc")
endif()