TechRacer: Fix gears not spawning on turn start when player pressed control right at start
The activationStage was horribly programmed and heavily relied on timer. There was a sweet spot
at turn start that if you managed to push a key right at the start of turn, you skip the Ready
phase and the activationStage would advance, causing the gear spawning code to be skipped.
This fix greatly simplies the spawning phase.
#!/bin/bash
# Downloads and install a .dmg from a URL
#
# Usage
# $ dmg_pkg_install [url]
#
# Adopted from https://gist.github.com/afgomez/4172338
if [[ $# -lt 1 ]]; then
echo "Usage: dmg_pkg_install [url]"
exit 1
fi
url=$*
# Generate a random file name
tmp_file=/tmp/`openssl rand -base64 10 | tr -dc '[:alnum:]'`.dmg
# Download file
echo "Downloading $url..."
curl -# -L -o $tmp_file $url
echo "Mounting image..."
volume=`hdiutil mount $tmp_file | tail -n1 | perl -nle '/(\/Volumes\/[^ ]+)/; print $1'`
# Locate .pkg
app_pkg=`find $volume/. -name *.pkg -maxdepth 1 -print0`
echo "Install pkg..."
installer -pkg $app_pkg -target /
# Unmount volume, delete temporal file
echo "Cleaning up..."
hdiutil unmount $volume -quiet
rm $tmp_file
echo "Done!"
exit 0