tools/drawMapTest/mainwindow.cpp
author Wuzzy <Wuzzy2@mail.ru>
Thu, 26 Jul 2018 18:01:32 +0200
changeset 13563 af92481415ef
parent 4477 63a21fac8bf7
permissions -rw-r--r--
TechRacer: Fix gears not spawning on turn start when player pressed control right at start The activationStage was horribly programmed and heavily relied on timer. There was a sweet spot at turn start that if you managed to push a key right at the start of turn, you skip the Ready phase and the activationStage would advance, causing the gear spawning code to be skipped. This fix greatly simplies the spawning phase.

#include <QFileDialog>

#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "drawmapscene.h"

MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);

    scene = new DrawMapScene(this);
    //ui->graphicsView->setScene(scene);
    ui->drawMapWidget->setScene(scene);

    connect(ui->pbUndo, SIGNAL(clicked()), scene, SLOT(undo()));
    connect(scene, SIGNAL(pathChanged()), this, SLOT(scene_pathChanged()));
}

MainWindow::~MainWindow()
{
    delete ui;
}

void MainWindow::changeEvent(QEvent *e)
{
    QMainWindow::changeEvent(e);
    switch (e->type()) {
    case QEvent::LanguageChange:
        ui->retranslateUi(this);
        break;
    default:
        break;
    }
}

void MainWindow::scene_pathChanged()
{
    QString str = scene->encode().toBase64();
    ui->plainTextEdit->setPlainText(str);
    ui->sbBytes->setValue(str.size());
}

void MainWindow::on_pbSave_clicked()
{
    QString fileName = QFileDialog::getSaveFileName(this, tr("Save map"), ".");

    if(!fileName.isEmpty())
    {
        QFile f(fileName);

        f.open(QIODevice::WriteOnly);
        f.write(scene->encode());
    }
}

void MainWindow::on_pbLoad_clicked()
{
    QString fileName = QFileDialog::getOpenFileName(this, tr("Open map file"), ".");

    if(!fileName.isEmpty())
    {
        QFile f(fileName);

        f.open(QIODevice::ReadOnly);
        QByteArray data = f.readAll();
        scene->decode(data);
    }
}