tools/templates/main.cpp
author Wuzzy <Wuzzy2@mail.ru>
Thu, 26 Jul 2018 18:01:32 +0200
changeset 13563 af92481415ef
parent 359 59fbfc65fbda
permissions -rw-r--r--
TechRacer: Fix gears not spawning on turn start when player pressed control right at start The activationStage was horribly programmed and heavily relied on timer. There was a sweet spot at turn start that if you managed to push a key right at the start of turn, you skip the Ready phase and the activationStage would advance, causing the gear spawning code to be skipped. This fix greatly simplies the spawning phase.

#include <QApplication>

#include "mainform.h"

int main(int argc, char *argv[])
{
    QApplication app(argc, argv);
    MyWindow *mainWin = new MyWindow;
    mainWin->show();
    return app.exec();
}