fix the cmake flag PHYSFS_SYSTEM being called SYSTEM_PHYSFS in the code
(* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA *){$INCLUDE "options.inc"}unit uChat;interfaceprocedure initModule;procedure freeModule;procedure ReloadLines;procedure CleanupInput;procedure AddChatString(s: shortstring);procedure DrawChat;procedure KeyPressChat(Key, Sym: Longword);implementationuses SDLh, uInputHandler, uTypes, uVariables, uCommands, uUtils, uTextures, uRender, uIO;const MaxStrIndex = 27;type TChatLine = record Tex: PTexture; Time: Longword; Width: LongInt; s: shortstring; end; TChatCmd = (quit, pause, finish, fullscreen);var Strs: array[0 .. MaxStrIndex] of TChatLine; MStrs: array[0 .. MaxStrIndex] of shortstring; LocalStrs: array[0 .. MaxStrIndex] of shortstring; missedCount: LongWord; lastStr: LongWord; localLastStr: LongWord; history: LongWord; visibleCount: LongWord; InputStr: TChatLine; InputStrL: array[0..260] of char; // for full str + 4-byte utf-8 char ChatReady: boolean; showAll: boolean;const colors: array[#0..#6] of TSDL_Color = ( (r:$FF; g:$FF; b:$FF; unused:$FF), // unused, feel free to take it for anything (r:$FF; g:$FF; b:$FF; unused:$FF), // chat message [White] (r:$FF; g:$00; b:$FF; unused:$FF), // action message [Purple] (r:$90; g:$FF; b:$90; unused:$FF), // join/leave message [Lime] (r:$FF; g:$FF; b:$A0; unused:$FF), // team message [Light Yellow] (r:$FF; g:$00; b:$00; unused:$FF), // error messages [Red] (r:$00; g:$FF; b:$FF; unused:$FF) // input line [Light Blue] ); ChatCommandz: array [TChatCmd] of record ChatCmd: string[31]; ProcedureCallChatCmd: string[31]; end = ( (ChatCmd: '/quit'; ProcedureCallChatCmd: 'halt'), (ChatCmd: '/pause'; ProcedureCallChatCmd: 'pause'), (ChatCmd: '/finish'; ProcedureCallChatCmd: 'finish'), (ChatCmd: '/fullscreen'; ProcedureCallChatCmd: 'fullscr') );procedure SetLine(var cl: TChatLine; str: shortstring; isInput: boolean);var strSurface, resSurface: PSDL_Surface; w, h: LongInt; color: TSDL_Color; font: THWFont;beginif cl.Tex <> nil then FreeTexture(cl.Tex);cl.s:= str;if isInput then begin color:= colors[#6]; str:= UserNick + '> ' + str + '_' endelse begin color:= colors[str[1]]; delete(str, 1, 1) end;font:= CheckCJKFont(str, fnt16);w:= 0; h:= 0; // avoid compiler hintsTTF_SizeUTF8(Fontz[font].Handle, Str2PChar(str), @w, @h);resSurface:= SDL_CreateRGBSurface(0, toPowerOf2(w), toPowerOf2(h), 32, RMask, GMask, BMask, AMask);strSurface:= TTF_RenderUTF8_Solid(Fontz[font].Handle, Str2PChar(str), color);cl.Width:= w + 4;SDL_UpperBlit(strSurface, nil, resSurface, nil);SDL_FreeSurface(strSurface);cl.Time:= RealTicks + 12500;cl.Tex:= Surface2Tex(resSurface, false);SDL_FreeSurface(resSurface)end;// For uStore texture recreationprocedure ReloadLines;var i, t: LongWord;begin if InputStr.s <> '' then SetLine(InputStr, InputStr.s, true); for i:= 0 to MaxStrIndex do if Strs[i].s <> '' then begin t:= Strs[i].Time; SetLine(Strs[i], Strs[i].s, false); Strs[i].Time:= t end;end;procedure AddChatString(s: shortstring);beginif not ChatReady then begin if MissedCount < MaxStrIndex - 1 then MStrs[MissedCount]:= s else if MissedCount < MaxStrIndex then MStrs[MissedCount]:= #5 + '[...]'; inc(MissedCount); exit end;lastStr:= (lastStr + 1) mod (MaxStrIndex + 1);SetLine(Strs[lastStr], s, false);inc(visibleCount)end;procedure DrawChat;var i, t, cnt: Longword; r: TSDL_Rect;beginChatReady:= true; // maybe move to somewhere else?if MissedCount <> 0 then // there are chat strings we missed, so print them now begin for i:= 0 to MissedCount - 1 do AddChatString(MStrs[i]); MissedCount:= 0; end;cnt:= 0;t:= 0;i:= lastStr;r.x:= 6 - cScreenWidth div 2;r.y:= (visibleCount - t) * 16 + 10;r.h:= 16;if (GameState = gsChat) and (InputStr.Tex <> nil) then begin r.w:= InputStr.Width; DrawFillRect(r); Tint($00, $00, $00, $80); DrawTexture(9 - cScreenWidth div 2, visibleCount * 16 + 11, InputStr.Tex); Tint($FF, $FF, $FF, $FF); DrawTexture(8 - cScreenWidth div 2, visibleCount * 16 + 10, InputStr.Tex); end;dec(r.y, 16);while (((t < 7) and (Strs[i].Time > RealTicks)) or ((t < MaxStrIndex) and showAll))and (Strs[i].Tex <> nil) do begin r.w:= Strs[i].Width; DrawFillRect(r); Tint($00, $00, $00, $80); DrawTexture(9 - cScreenWidth div 2, (visibleCount - t) * 16 - 5, Strs[i].Tex); Tint($FF, $FF, $FF, $FF); DrawTexture(8 - cScreenWidth div 2, (visibleCount - t) * 16 - 6, Strs[i].Tex); dec(r.y, 16); if i = 0 then i:= MaxStrIndex else dec(i); inc(cnt); inc(t) end;visibleCount:= cnt;end;procedure SendHogSpeech(s: shortstring);beginSendIPC('h' + s);ParseCommand('/hogsay '+s, true)end;procedure AcceptChatString(s: shortstring);var i: TWave; j: TChatCmd; c, t: LongInt; x: byte;begint:= LocalTeam;x:= 0;if (s[1] = '"') and (s[Length(s)] = '"') then x:= 1else if (s[1] = '''') and (s[Length(s)] = '''') then x:= 2else if (s[1] = '-') and (s[Length(s)] = '-') then x:= 3;if not CurrentTeam^.ExtDriven and (x <> 0) then for c:= 0 to Pred(TeamsCount) do if (TeamsArray[c] = CurrentTeam) then t:= c;if x <> 0 then begin if t = -1 then ParseCommand('/say ' + copy(s, 2, Length(s)-2), true) else SendHogSpeech(char(x) + char(t) + copy(s, 2, Length(s)-2)); exit end;// These 3 are same as above, only are to make the hedgehog say it on next attackif (s[1] = '/') and (copy(s, 1, 5) = '/hsa ') then begin if CurrentTeam^.ExtDriven then ParseCommand('/say ' + copy(s, 6, Length(s)-5), true) else SendHogSpeech(#4 + copy(s, 6, Length(s)-5)); exit end;if (s[1] = '/') and (copy(s, 1, 5) = '/hta ') then begin if CurrentTeam^.ExtDriven then ParseCommand('/say ' + copy(s, 6, Length(s)-5), true) else SendHogSpeech(#5 + copy(s, 6, Length(s)-5)); exit end;if (s[1] = '/') and (copy(s, 1, 5) = '/hya ') then begin if CurrentTeam^.ExtDriven then ParseCommand('/say ' + copy(s, 6, Length(s)-5), true) else SendHogSpeech(#6 + copy(s, 6, Length(s)-5)); exit end;if (copy(s, 1, 6) = '/team ') and (length(s) > 6) then begin ParseCommand(s, true); exit end;if (s[1] = '/') and (copy(s, 1, 4) <> '/me ') then begin if CurrentTeam^.ExtDriven or (CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then exit; for i:= Low(TWave) to High(TWave) do if (s = Wavez[i].cmd) then begin ParseCommand('/taunt ' + char(i), true); exit end; for j:= Low(TChatCmd) to High(TChatCmd) do if (s = ChatCommandz[j].ChatCmd) then begin ParseCommand(ChatCommandz[j].ProcedureCallChatCmd, true); exit end; end else ParseCommand('/say ' + s, true);end;procedure CleanupInput;begin FreezeEnterKey; history:= 0; SDL_EnableKeyRepeat(0,0); GameState:= gsGame; ResetKbd;end;procedure KeyPressChat(Key, Sym: Longword);const firstByteMark: array[0..3] of byte = (0, $C0, $E0, $F0);var i, btw, index: integer; utf8: shortstring; action: boolean;begin action:= true; case Sym of SDLK_BACKSPACE: begin if Length(InputStr.s) > 0 then begin InputStr.s[0]:= InputStrL[byte(InputStr.s[0])]; SetLine(InputStr, InputStr.s, true) end end; SDLK_ESCAPE: begin if Length(InputStr.s) > 0 then SetLine(InputStr, '', true) else CleanupInput end; SDLK_RETURN: begin if Length(InputStr.s) > 0 then begin AcceptChatString(InputStr.s); SetLine(InputStr, '', false) end; CleanupInput end; SDLK_UP, SDLK_DOWN: begin if (Sym = SDLK_UP) and (history < localLastStr) then inc(history); if (Sym = SDLK_DOWN) and (history > 0) then dec(history); index:= localLastStr - history + 1; if (index > localLastStr) then SetLine(InputStr, '', true) else SetLine(InputStr, LocalStrs[index], true) end; SDLK_RIGHT, SDLK_LEFT, SDLK_DELETE, SDLK_HOME, SDLK_END, SDLK_PAGEUP, SDLK_PAGEDOWN: begin // ignore me!!! end; else action:= false; end; if not action and (Key <> 0) then begin if (Key < $80) then btw:= 1 else if (Key < $800) then btw:= 2 else if (Key < $10000) then btw:= 3 else btw:= 4; utf8:= ''; for i:= btw downto 2 do begin utf8:= char((Key or $80) and $BF) + utf8; Key:= Key shr 6 end; utf8:= char(Key or firstByteMark[Pred(btw)]) + utf8; if byte(InputStr.s[0]) + btw > 240 then exit; InputStrL[byte(InputStr.s[0]) + btw]:= InputStr.s[0]; SetLine(InputStr, InputStr.s + utf8, true) endend;procedure chChatMessage(var s: shortstring);begin AddChatString(s)end;procedure chSay(var s: shortstring);begin SendIPC('s' + s); if copy(s, 1, 4) = '/me ' then s:= #2 + '* ' + UserNick + ' ' + copy(s, 5, Length(s) - 4) else begin localLastStr:= (localLastStr + 1) mod MaxStrIndex; LocalStrs[localLastStr]:= s; s:= #1 + UserNick + ': ' + s; end; AddChatString(s)end;procedure chTeamSay(var s: shortstring);begin SendIPC('b' + s); s:= #4 + '[Team] ' + UserNick + ': ' + s; AddChatString(s)end;procedure chHistory(var s: shortstring);begin s:= s; // avoid compiler hint showAll:= not showAllend;procedure chChat(var s: shortstring);begin s:= s; // avoid compiler hint GameState:= gsChat; SDL_EnableKeyRepeat(200,45); if length(s) = 0 then SetLine(InputStr, '', true) else SetLine(InputStr, '/team ', true)end;procedure initModule;var i: ShortInt;begin RegisterVariable('chatmsg', @chChatMessage, true); RegisterVariable('say', @chSay, true); RegisterVariable('team', @chTeamSay, true); RegisterVariable('history', @chHistory, true ); RegisterVariable('chat', @chChat, true ); lastStr:= 0; localLastStr:= 0; history:= 0; visibleCount:= 0; showAll:= false; ChatReady:= false; missedCount:= 0; inputStr.Tex := nil; for i:= 0 to MaxStrIndex do Strs[i].Tex := nil;end;procedure freeModule;var i: ShortInt;begin FreeTexture(InputStr.Tex); for i:= 0 to MaxStrIndex do FreeTexture(Strs[i].Tex);end;end.