Engine:
* Lowered Birdy's vertical acceleration while increasing his horizontal acceleration
* End turn after Birdy disappears
* Added English and German locale strings for birdy
* Reordered weapon menu
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>HedgehogEdit</class>
<widget class="QFrame" name="HedgehogEdit">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<property name="frameShape">
<enum>QFrame::StyledPanel</enum>
</property>
<property name="frameShadow">
<enum>QFrame::Raised</enum>
</property>
<layout class="QGridLayout" name="gridLayout">
<property name="margin">
<number>3</number>
</property>
<property name="spacing">
<number>3</number>
</property>
<item row="0" column="1" colspan="2">
<widget class="QLineEdit" name="leName"/>
</item>
<item row="0" column="3">
<widget class="QToolButton" name="toolButton">
<property name="text">
<string>X</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QComboBox" name="cbLevel">
<property name="currentIndex">
<number>0</number>
</property>
<item>
<property name="text">
<string>Human</string>
</property>
</item>
<item>
<property name="text">
<string>Level 5</string>
</property>
</item>
<item>
<property name="text">
<string>Level 4</string>
</property>
</item>
<item>
<property name="text">
<string>Level 3</string>
</property>
</item>
<item>
<property name="text">
<string>Level 2</string>
</property>
</item>
<item>
<property name="text">
<string>Level 1</string>
</property>
</item>
</widget>
</item>
<item row="3" column="1">
<widget class="QLineEdit" name="leHat"/>
</item>
<item row="0" column="0">
<widget class="QLabel" name="label">
<property name="text">
<string>Name</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label_2">
<property name="text">
<string>Level</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QSpinBox" name="sbHealth">
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>300</number>
</property>
<property name="value">
<number>100</number>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_3">
<property name="text">
<string>Health</string>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QLabel" name="label_4">
<property name="text">
<string>Hat</string>
</property>
</widget>
</item>
<item row="4" column="1">
<widget class="QPushButton" name="pbCoordinates">
<property name="text">
<string>Random</string>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QLabel" name="label_5">
<property name="text">
<string>Place</string>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>