ASA ice02: Clean up some subtle weirdness on timeout
When time's up or player lost, do this:
- Remove all rings
- Don't give time or saucer bonus when touching ring *after* timeout
- Prevent next turn from starting
#include "preview_acceptor.h"
#include <QImage>
#include <QQmlEngine>
#include "preview_image_provider.h"
PreviewAcceptor::PreviewAcceptor(QQmlEngine *engine, QObject *parent)
: QObject(parent), m_previewProvider(new PreviewImageProvider()) {
engine->addImageProvider(QLatin1String("preview"), m_previewProvider);
}
void PreviewAcceptor::setImage(const QImage &preview) {
m_previewProvider->setImage(preview);
}