project_files/frontlib/model/teamlist.h
author nemo
Sun, 03 Mar 2013 19:43:01 -0500
changeset 8632 b5ed76d2a1f9
parent 7320 e704706008d4
child 10017 de822cd3df3a
permissions -rw-r--r--
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#ifndef TEAMLIST_H_
#define TEAMLIST_H_

#include "team.h"

typedef struct {
	int teamCount;
	flib_team **teams;
} flib_teamlist;

flib_teamlist *flib_teamlist_create();

void flib_teamlist_destroy(flib_teamlist *list);

/**
 * Insert a team into the list. The list takes ownership of the team. Returns 0 on success.
 */
int flib_teamlist_insert(flib_teamlist *list, flib_team *team, int pos);

/**
 * Delete the team with the name [name] from the list and destroys it.
 * Returns 0 on success.
 */
int flib_teamlist_delete(flib_teamlist *list, const char *name);

/**
 * Returns the team with the name [name] from the list if it exists, NULL otherwise
 */
flib_team *flib_teamlist_find(const flib_teamlist *list, const char *name);

/**
 * Removes all items from the list and destroys them.
 */
void flib_teamlist_clear(flib_teamlist *list);

/**
 * Create a copy of the list and all the teams it contains. Weaponsets are not copied, but
 * kept as references
 */
flib_teamlist *flib_teamlist_copy(flib_teamlist *list);

#endif