Sort all core missions in training menu more logically
The missions are now sorted as specified in the new order.cfg files in the Missions subfolders.
Training missions are now sorted in the order you should play them.
Challenges are semi-logically grouped.
Scenarios are roughly sorted by difficulty.
All missions not mentioned in order.cfg are simply added in no particular
order at the end.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "hwconsts.h"
#include "netserver.h"
HWNetServer::~HWNetServer()
{
StopServer();
}
bool HWNetServer::StartServer(quint16 port)
{
ds_port = port;
QStringList params;
params << QString("--port=%1").arg(port);
params << "--dedicated=False";
process.start(bindir->absolutePath() + "/hedgewars-server", params);
return process.waitForStarted(5000);
}
void HWNetServer::StopServer()
{
process.close();
}
quint16 HWNetServer::getRunningPort() const
{
return ds_port;
}