- Increased FPS
- Dynamite, not full implemetation
- Bots can use Desert Eagle
- Various fixes for collisions with hhs and ammo
- Simplified mine code
(*
* Hedgewars, a worms-like game
* Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
*
* Distributed under the terms of the BSD-modified licence:
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* with the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*)
program hwserv;
{$APPTYPE CONSOLE}
uses
Windows,
WinSock,
Messages,
uServerMisc in 'uServerMisc.pas',
uNet,
uPlayers in 'uPlayers.pas';
function MainWndProc(hwnd: HWND; Message: UINT; wParam: WPARAM; lParam: LPARAM): LRESULT; stdcall;
begin
case Message of
WM_CLOSE : begin
PostQuitMessage(0);
end;
WM_ASYNC_NETEVENT: NetSockEvent(wParam, lParam);
end;
Result:= DefWindowProc(hwnd, Message, wParam,lParam)
end;
procedure DoCreateWindow;
var wc: WNDCLASS;
begin
FillChar(wc, sizeof(wc), 0);
wc.style := CS_VREDRAW or CS_HREDRAW;
wc.lpfnWndProc := @MainWndProc;
wc.hInstance := hInstance;
wc.lpszClassName := cAppName;
TryDo(RegisterClass(wc) <> 0, 'Cannot register window class');
hwndMain := CreateWindowEx( 0, cAppName, cAppTitle, WS_POPUP,
0, 0,
GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
0, 0, hInstance, nil);
TryDo(hwndMain <> 0, 'Cannot create window')
end;
procedure ProcessMessages;
var Message: Windows.MSG;
begin
if PeekMessage(Message,0,0,0,PM_REMOVE) then
if Message.message <> WM_QUIT then
begin
TranslateMessage(Message);
DispatchMessage(Message)
end else isTerminated:= true
end;
begin
WriteLn('-= Hedgewars server =-');
WriteLn('protocol version ', cProtVer);
DoCreateWindow;
InitServer;
repeat
ProcessMessages;
until isTerminated
end.