author | unc0rr |
Sat, 07 Jan 2006 15:21:44 +0000 | |
changeset 39 | b78e7185ed13 |
parent 32 | 78bff13b11c0 |
child 72 | aeb2ac1878dc |
permissions | -rw-r--r-- |
(* * Hedgewars, a worms-like game * Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com> * * Distributed under the terms of the BSD-modified licence: * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * with the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *) unit uGame; interface uses SDLh; {$INCLUDE options.inc} procedure DoGameTick(Lag: integer); //////////////////// implementation //////////////////// uses uMisc, uConsts, uWorld, uKeys, uTeams, uIO, uAI, uGears; procedure DoGameTick(Lag: integer); const SendEmptyPacketTicks: LongWord = 0; var i: integer; begin if CurrentTeam.ExtDriven then begin if (GameType = gmtDemo) then ProcessKbdDemo; end else begin ProcessKbd; NetGetNextCmd; // на случай, если что-то сказано if SendEmptyPacketTicks >= cSendEmptyPacketTime then begin SendIPC('+'); SendEmptyPacketTicks:= 0 end; inc(SendEmptyPacketTicks, Lag) end; if Lag > 100 then Lag:= 100; for i:= 1 to Lag do if not CurrentTeam.ExtDriven then begin with CurrentTeam^ do if Hedgehogs[CurrHedgehog].BotLevel <> 0 then ProcessBot; ProcessGears end else begin NetGetNextCmd; if isInLag then case GameType of gmtNet: break; gmtDemo: begin SendIPC('q'); GameState:= gsExit; exit end end else ProcessGears end; if not CurrentTeam.ExtDriven then isInLag:= false; MoveWorld end; end.