author | unc0rr |
Sat, 07 Jan 2006 15:21:44 +0000 | |
changeset 39 | b78e7185ed13 |
parent 35 | 9367f246fb5f |
child 51 | b6e3ae05857f |
permissions | -rw-r--r-- |
unit uLandObjects; interface uses SDLh; {$include options.inc} procedure AddObjects(Surface: PSDL_Surface); procedure BlitImageAndGenerateCollisionInfo(cpX, cpY: Longword; Image, Surface: PSDL_Surface); implementation uses uLand, uStore, uConsts, uMisc, uConsole, uRandom; const MaxRects = 256; MAXOBJECTRECTS = 16; type PRectArray = ^TRectsArray; TRectsArray = array[0..MaxRects] of TSDL_rect; type TThemeObject = record Surf: PSDL_Surface; inland: TSDL_Rect; outland: array[1..MAXOBJECTRECTS] of TSDL_Rect; rectcnt: Longword; Width, Height: Longword; end; var Rects: PRectArray; RectCount: Longword; procedure BlitImageAndGenerateCollisionInfo(cpX, cpY: Longword; Image, Surface: PSDL_Surface); var i, p: LongWord; x, y: Longword; bpp: integer; r: TSDL_Rect; begin r.x:= cpX; r.y:= cpY; SDL_UpperBlit(Image, nil, Surface, @r); WriteToConsole('Generating collision info... '); if SDL_MustLock(Image) then SDLTry(SDL_LockSurface(Image) >= 0, true); bpp:= Image.format.BytesPerPixel; WriteToConsole('('+inttostr(bpp)+') '); p:= LongWord(Image.pixels); case bpp of 1: OutError('We don''t work with 8 bit surfaces', true); 2: for y:= 0 to Pred(Image.h) do begin i:= Longword(@Land[cpY + y, cpX]); for x:= 0 to Pred(Image.w) do if PWord(p + x * 2)^ <> 0 then PLongWord(i + x * 4)^:= $FFFFFF; inc(p, Image.pitch); end; 3: for y:= 0 to Pred(Image.h) do begin i:= Longword(@Land[cpY + y, cpX]); for x:= 0 to Pred(Image.w) do if (PByte(p + x * 3 + 0)^ <> 0) or (PByte(p + x * 3 + 1)^ <> 0) or (PByte(p + x * 3 + 2)^ <> 0) then PLongWord(i + x * 4)^:= $FFFFFF; inc(p, Image.pitch); end; 4: for y:= 0 to Pred(Image.h) do begin i:= Longword(@Land[cpY + y, cpX]); for x:= 0 to Pred(Image.w) do if PLongword(p + x * 4)^ <> 0 then PLongWord(i + x * 4)^:= $FFFFFF; inc(p, Image.pitch); end; end; if SDL_MustLock(Image) then SDL_UnlockSurface(Image); WriteLnToConsole(msgOK) end; procedure AddRect(x1, y1, w1, h1: integer); begin with Rects[RectCount] do begin x:= x1; y:= y1; w:= w1; h:= h1 end; inc(RectCount); TryDo(RectCount < MaxRects, 'AddRect: overflow', true) end; procedure InitRects; begin RectCount:= 0; New(Rects) end; procedure FreeRects; begin Dispose(rects) end; function CheckIntersect(x1, y1, w1, h1: integer): boolean; var i: Longword; begin Result:= false; i:= 0; if RectCount > 0 then repeat with Rects[i] do Result:= (x < x1 + w1) and (x1 < x + w) and (y < y1 + h1) and (y1 < y + h); inc(i) until (i = RectCount) or (Result) end; function AddGirder(gX: integer; Surface: PSDL_Surface): boolean; var tmpsurf: PSDL_Surface; x1, x2, y, k, i: integer; r, rr: TSDL_Rect; function CountNonZeroz(x, y: integer): Longword; var i: integer; begin Result:= 0; for i:= y to y + 15 do if Land[i, x] <> 0 then inc(Result) end; begin y:= 150; repeat inc(y, 24); x1:= gX; x2:= gX; while (x1 > 100) and (CountNonZeroz(x1, y) = 0) do dec(x1, 2); i:= x1 - 12; repeat k:= CountNonZeroz(x1, y); dec(x1, 2) until (x1 < 100) or (k = 0) or (k = 16) or (x1 < i); inc(x1, 2); if k = 16 then begin while (x2 < 1900) and (CountNonZeroz(x2, y) = 0) do inc(x2, 2); i:= x2 + 12; repeat k:= CountNonZeroz(x2, y); inc(x2, 2) until (x2 > 1900) or (k = 0) or (k = 16) or (x2 > i); if (x2 < 1900) and (k = 16) and (x2 - x1 > 250) and not CheckIntersect(x1 - 32, y - 64, x2 - x1 + 64, 144) then break; end; x1:= 0; until y > 900; if x1 > 0 then begin Result:= true; tmpsurf:= LoadImage(Pathz[ptGraphics] + 'Girder.png', false); rr.x:= x1; rr.y:= y; while rr.x + 100 < x2 do begin SDL_UpperBlit(tmpsurf, nil, Surface, @rr); inc(rr.x, 100); end; r.x:= 0; r.y:= 0; r.w:= x2 - rr.x; r.h:= 16; SDL_UpperBlit(tmpsurf, @r, Surface, @rr); SDL_FreeSurface(tmpsurf); AddRect(x1 - 8, y - 32, x2 - x1 + 16, 80); for k:= y to y + 15 do for i:= x1 to x2 do Land[k, i]:= $FFFFFF end else Result:= false end; function CheckLand(rect: TSDL_Rect; dX, dY, Color: Longword): boolean; var i: Longword; begin Result:= true; inc(rect.x, dX); inc(rect.y, dY); i:= 0; {$WARNINGS OFF} while (i <= rect.w) and Result do begin Result:= (Land[rect.y, rect.x + i] = Color) and (Land[rect.y + rect.h, rect.x + i] = Color); inc(i) end; i:= 0; while (i <= rect.h) and Result do begin Result:= (Land[rect.y + i, rect.x] = Color) and (Land[rect.y + i, rect.x + rect.w] = Color); inc(i) end; {$WARNINGS ON} end; function CheckCanPlace(x, y: Longword; var Obj: TThemeObject): boolean; var i: Longword; begin with Obj do if CheckLand(inland, x, y, $FFFFFF) then begin Result:= true; i:= 1; while Result and (i <= rectcnt) do begin Result:= CheckLand(outland[i], x, y, 0); inc(i) end; if Result then Result:= not CheckIntersect(x, y, Width, Height) end else Result:= false end; function TryPut(var Obj: TThemeObject; Surface: PSDL_Surface): boolean; const MaxPointsIndex = 2047; var x, y: Longword; ar: array[0..MaxPointsIndex] of TPoint; cnt, i: Longword; begin cnt:= 0; with Obj do begin x:= 0; repeat y:= 0; repeat if CheckCanPlace(x, y, Obj) then begin ar[cnt].x:= x; ar[cnt].y:= y; inc(cnt); if cnt > MaxPointsIndex then // buffer is full, do not check the rest land begin y:= 5000; x:= 5000; end end; inc(y, 3); until y > 1023 - Height; inc(x, getrandom(6) + 3) until x > 2047 - Width; Result:= cnt <> 0; if Result then begin i:= getrandom(cnt); BlitImageAndGenerateCollisionInfo(ar[i].x, ar[i].y, Obj.Surf, Surface); AddRect(ar[i].x, ar[i].y, Width, Height); end end end; procedure AddThemeObjects(Surface: PSDL_Surface; MaxCount: Longword); const MAXTHEMEOBJECTS = 32; var f: textfile; s: string; ThemeObjects: array[1..MAXTHEMEOBJECTS] of TThemeObject; i, ii, t, n: Longword; b: boolean; begin s:= Pathz[ptThemeCurrent] + cThemeCFGFilename; WriteLnToConsole('Adding objects...'); AssignFile(f, s); {$I-} Reset(f); Readln(f, s); // skip color Readln(f, n); for i:= 1 to n do begin Readln(f, s); // filename with ThemeObjects[i] do begin Surf:= LoadImage(Pathz[ptThemeCurrent] + s + '.png', false); Read(f, Width, Height); with inland do Read(f, x, y, w, h); Read(f, rectcnt); for ii:= 1 to rectcnt do with outland[ii] do Read(f, x, y, w, h); ReadLn(f) end; end; Closefile(f); {$I+} TryDo(IOResult = 0, 'Bad data or cannot access file', true); // loaded objects, try to put on land if n = 0 then exit; i:= 1; repeat t:= getrandom(n) + 1; ii:= t; repeat inc(ii); if ii > n then ii:= 1; b:= TryPut(ThemeObjects[ii], Surface) until b or (ii = t); inc(i) until (i > MaxCount) or not b end; procedure AddObjects(Surface: PSDL_Surface); begin InitRects; AddGirder(512, Surface); AddGirder(1024, Surface); AddGirder(1300, Surface); AddGirder(1536, Surface); AddThemeObjects(Surface, 8); FreeRects end; end.