author | unc0rr |
Sat, 07 Jan 2006 15:21:44 +0000 | |
changeset 39 | b78e7185ed13 |
parent 32 | 78bff13b11c0 |
child 43 | e297fea1a2f3 |
permissions | -rw-r--r-- |
(* * Hedgewars, a worms-like game * Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com> * * Distributed under the terms of the BSD-modified licence: * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * with the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *) unit uMisc; interface uses uConsts, SDLh; {$INCLUDE options.inc} var isCursorVisible : boolean = false; isTerminated : boolean = false; isInLag : boolean = false; isSoundEnabled : boolean = true; isInMultiShoot : boolean = false; GameState : TGameState = Low(TGameState); GameType : TGameType = gmtLocal; GameFlags : Longword = 0; TurnTimeLeft : Longword = 0; cHedgehogTurnTime: Longword = 30000; cLandYShift : integer = 888; cCloudsNumber : integer = 9; cConsoleHeight : integer = 320; cConsoleYAdd : integer = 0; cTimerInterval : Cardinal = 5; cScreenWidth : integer = 1024; cScreenHeight : integer = 768; cBits : integer = 16; cWaterLine : integer = 1024; cVisibleWater : integer = 64; cScreenEdgesDist : integer = 240; GameTicks : LongWord = 0; cSkyColor : Cardinal = 0; cWaterColor : Cardinal = $32397A; cMapBackColor : Cardinal = $FFFFFF; cWhiteColor : Cardinal = $FFFFFF; cConsoleSplitterColor : Cardinal = $FF0000; cColorNearBlack : Cardinal = 16; cExplosionBorderColor : LongWord = $808080; cDrownSpeed : Real = 0.06; cMaxWindSpeed : Real = 0.0005; cWindSpeed : Real = 0.0001; cGravity : Real = 0.0005; cShowFPS : boolean = true; cFullScreen : boolean = true; const cMaxPower = 1500; cMaxAngle = 2048; cPowerDivisor = 1500; var cSendEmptyPacketTime : LongWord = 2000; cSendCursorPosTime : LongWord = 50; ShowCrosshair : boolean; flagMakeCapture: boolean = false; AttackBar : integer = 0; // 0 - отсутствует, 1 - внизу, 2 - как в wwp function Sign(r: real): integer; function Min(a, b: integer): integer; function Max(a, b: integer): integer; procedure OutError(Msg: String; const isFatalError: boolean=false); procedure TryDo(Assert: boolean; Msg: string; isFatal: boolean); procedure SDLTry(Assert: boolean; isFatal: boolean); function IntToStr(n: integer): shortstring; function FloatToStr(n: real): shortstring; function arctan(const Y, X: real): real; function DxDy2Angle32(const _dY, _dX: Extended): integer; procedure AdjustColor(var Color: Longword); {$IFDEF DEBUGFILE} procedure AddFileLog(s: shortstring); function RectToStr(Rect: TSDL_Rect): shortstring; {$ENDIF} var CursorPoint: TPoint; TargetPoint: TPoint = (X: NoPointX; Y: 0); implementation uses uConsole, uStore; {$IFDEF DEBUGFILE} var f: textfile; {$ENDIF} function Sign(r: real): integer; begin if r < 0 then Result:= -1 else Result:= 1 end; function Min(a, b: integer): integer; begin if a < b then Result:= a else Result:= b end; function Max(a, b: integer): integer; begin if a > b then Result:= a else Result:= b end; procedure OutError(Msg: String; const isFatalError: boolean=false); begin {$IFDEF DEBUGFILE}AddFileLog(Msg);{$ENDIF} if isFatalError then begin WriteLn(Msg); SDL_Quit; // Readln; halt(1) end else WriteLnToConsole(Msg) end; procedure TryDo(Assert: boolean; Msg: string; isFatal: boolean); begin if not Assert then OutError(msg, isFatal) end; procedure SDLTry(Assert: boolean; isFatal: boolean); begin if not Assert then OutError(SDL_GetError, isFatal) end; procedure AdjustColor(var Color: Cardinal); begin Color:= SDL_MapRGB(PixelFormat, (Color shr 16) and $FF, (Color shr 8) and $FF, Color and $FF) end; function IntToStr(n: integer): shortstring; begin str(n, Result) end; function FloatToStr(n: real): shortstring; begin str(n, Result) end; function arctan(const Y, X: real): real; asm fld Y fld X fpatan fwait end; function DxDy2Angle32(const _dY, _dX: Extended): integer; const piDIV32: Extended = pi/32; asm fld _dY fld _dX fpatan fld piDIV32 fdiv sub esp, 4 fistp dword ptr [esp] pop eax shr eax, 1 and eax, $1F end; {$IFDEF DEBUGFILE} procedure AddFileLog(s: shortstring); begin writeln(f, GameTicks: 6, ': ', s); flush(f) end; function RectToStr(Rect: TSDL_Rect): shortstring; begin Result:= '(x: ' + inttostr(rect.x) + '; y: ' + inttostr(rect.y) + '; w: ' + inttostr(rect.w) + '; h: ' + inttostr(rect.h) + ')' end; initialization assignfile(f, 'debug.txt'); rewrite(f); finalization writeln(f, '-= halt at ',GameTicks,' ticks =-'); Flush(f); closefile(f) {$ENDIF} end.