- Increased FPS
- Dynamite, not full implemetation
- Bots can use Desert Eagle
- Various fixes for collisions with hhs and ammo
- Simplified mine code
(*
* Hedgewars, a worms-like game
* Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
*
* Distributed under the terms of the BSD-modified licence:
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* with the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*)
unit uNet;
interface
uses WinSock, Messages;
const
IN_NET_PORT = 46632;
WM_ASYNC_NETEVENT = WM_USER + 7;
type TCommandHandler = procedure (s: shortstring);
procedure SplitStream2Commands(var ss: string; Handler: TCommandHandler);
procedure SendSock(Socket: TSocket; s: shortstring);
procedure InitServer;
procedure NetSockEvent(sock, lParam: Longword);
var hNetListenSockTCP: TSocket = INVALID_SOCKET;
implementation
uses uServerMisc, uPlayers;
procedure SplitStream2Commands(var ss: string; Handler: TCommandHandler);
var s: shortstring;
begin
while (Length(ss) > 1)and(Length(ss) > byte(ss[1])) do
begin
s:= copy(ss, 2, byte(ss[1]));
Delete(ss, 1, Succ(byte(ss[1])));
Handler(s)
end;
end;
procedure SendSock(Socket: TSocket; s: shortstring);
begin
//writeln(socket, '> ', s);
send(Socket, s[0], Succ(byte(s[0])), 0)
end;
procedure InitServer;
var myaddrTCP: TSockAddrIn;
t: integer;
stWSADataTCPIP : WSADATA;
begin
TryDo(WSAStartup($0101, stWSADataTCPIP) = 0, 'Error on WSAStartup');
hNetListenSockTCP:= socket(AF_INET, SOCK_STREAM, 0);
myaddrTCP.sin_family := AF_INET;
myaddrTCP.sin_addr.s_addr := $0;
myaddrTCP.sin_port := htons(IN_NET_PORT);
t:= sizeof(TSockAddrIn);
TryDo( bind(hNetListenSockTCP, myaddrTCP, t) = 0, 'Error on bind' );
TryDo( listen(hNetListenSockTCP, 1) = 0, 'Error on listen');
WSAAsyncSelect(hNetListenSockTCP, hwndMain, WM_ASYNC_NETEVENT, FD_ACCEPT or FD_READ or FD_CLOSE)
end;
procedure ParseNetCommand(Player: PPlayer; s: shortstring);
begin
case s[1] of
'?': SendSock(player.socket, '!');
'n': begin
player.Name:= copy(s, 2, length(s) - 1);
Writeln(player.socket, ' now is ', player.Name)
end;
'C': SendConfig(player);
'G': SendAll('G');
'T': begin
s[0]:= #5;
s[1]:= 'T';
PLongWord(@s[2])^:= GetTeamCount;
SendSock(player.socket, s)
end;
'K': SelectFirstCFGTeam;
'k': SelectNextCFGTeam;
'h': ConfCurrTeam(s);
else SendAllButOne(Player, s) end
end;
procedure NetSockEvent(sock, lParam: Longword);
var i: integer;
buf: array[0..255] of byte;
s: shortstring absolute buf;
WSAEvent: word;
player: PPlayer;
sa: TSockAddr;
begin
WSAEvent:= WSAGETSELECTEVENT(lParam);
case WSAEvent of
FD_ACCEPT: begin
i:= sizeof(sa);
sock:= accept(hNetListenSockTCP, @sa, @i);
Writeln('Connected player ', sock, ' from ', inet_ntoa(sa.sin_addr));
AddPlayer(sock);
SendSock(sock, 'i')
end;
FD_CLOSE: begin
player:= FindPlayerbySock(sock);
TryDo(player <> nil, 'FD_CLOSE from unknown player??');
Write('Player quit: ');
if player.Name[0]=#0 then Writeln('socket ', player.socket)
else Writeln(player.Name);
DeletePlayer(player);
closesocket(sock);
end;
FD_READ: begin
player:= FindPlayerbySock(sock);
TryDo(player <> nil, 'FD_READ from unknown player??');
repeat
i:= recv(sock, buf[1], 255, 0);
if i > 0 then
begin
buf[0]:= i;
player.inbuf:= player.inbuf + s;
while (Length(player.inbuf) > 1)and(Length(player.inbuf) > byte(player.inbuf[1])) do
begin
ParseNetCommand(player, copy(player.inbuf, 2, byte(player.inbuf[1])));
Delete(player.inbuf, 1, Succ(byte(player.inbuf[1])))
end;
end;
until i < 1;
end
end
end;
end.