Graphics:
* Made tinted cap hat lighter and added a team colored version of the animated headband made by "The Pope"
//
// CommodityFunctions.h
// HedgewarsMobile
//
// Created by Vittorio on 08/04/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import <Foundation/Foundation.h>
#define MAX_HOGS 8
#define SETTINGS_FILE() [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) \
objectAtIndex:0] stringByAppendingString:@"/settings.plist"]
#define GAMECONFIG_FILE() [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) \
objectAtIndex:0] stringByAppendingString:@"/gameconfig.plist"]
#define DEBUG_FILE() [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) \
objectAtIndex:0] stringByAppendingString:@"/debug.txt"]
#define TEAMS_DIRECTORY() [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) \
objectAtIndex:0] stringByAppendingString:@"/Teams/"]
#define GRAPHICS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/"]
#define HATS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Hats/"]
#define GRAVES_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Graves/"]
#define BOTLEVELS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Hedgehog/botlevels"]
#define FLAGS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Flags/"]
#define FORTS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Forts/"]
#define THEMES_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Themes/"]
#define MAPS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Maps/"]
#define VOICES_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Sounds/voices/"]
void createTeamNamed (NSString *nameWithoutExt);
BOOL rotationManager (UIInterfaceOrientation interfaceOrientation);
NSInteger randomPort ();
void popError (const char *title, const char *message);
#ifndef __IPHONE_3_2 // if iPhoneOS is 3.2 or greater then __IPHONE_3_2 will be defined
typedef enum {
UIUserInterfaceIdiomPhone, // iPhone and iPod touch style UI
UIUserInterfaceIdiomPad, // iPad style UI
} UIUserInterfaceIdiom;
#define UI_USER_INTERFACE_IDIOM() UIUserInterfaceIdiomPhone
#endif // ifndef __IPHONE_3_2