hedgewars/uLandPainted.pas
author koda
Sun, 20 Mar 2016 03:08:51 -0400
changeset 11617 b7d5d75469ee
parent 11046 47a8c19ecb60
child 14421 96624a6cdb93
permissions -rw-r--r--
Move pixel format conversion from uVideoRec to AVWrapper This has several benefits, being in C-land allows us to better use libav API and avoid mixing memory allocated from Pascal. Also the C code for the conversion loop generated by GCC or Clang is probably more optimized than by Freepascal. Finally it will simplify code in the future if we are going to enable any other pixel format than yuv420p. Change the coefficients to improve color accuracy during conversion.

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 *)

{$INCLUDE "options.inc"}

unit uLandPainted;

interface

procedure Draw;
procedure initModule;
procedure freeModule;

implementation
uses uLandGraphics, uConsts, uVariables, uUtils, SDLh, uCommands, uScript, uIO;

type PointRec = packed record
    X, Y: SmallInt;
    flags: byte;
    end;
    PPointRec = ^PointRec;

type
    PPointEntry = ^PointEntry;
    PointEntry = record
        point: PointRec;
        next: PPointEntry;
        end;

var pointsListHead, pointsListLast: PPointEntry;

procedure chDraw(var s: shortstring);
var rec: PointRec;
    prec: PPointRec;
    pe: PPointEntry;
    i, l: byte;
begin
    i:= 1;
    l:= length(s);
    while i < l do
        begin
        prec:= PPointRec(@s[i]);
        rec:= prec^;
        rec.X:= SDLNet_Read16(@rec.X);
        rec.Y:= SDLNet_Read16(@rec.Y);
        if rec.X < -318 then rec.X:= -318;
        if rec.X > 4096+318 then rec.X:= 4096+318;
        if rec.Y < -318 then rec.Y:= -318;
        if rec.Y > 2048+318 then rec.Y:= 2048+318;

        new(pe);
        if pointsListLast = nil then
            pointsListHead:= pe
        else
            pointsListLast^.next:= pe;
        pointsListLast:= pe;

        pe^.point:= rec;
        pe^.next:= nil;

        inc(i, 5)
        end;
end;

procedure Draw;
var pe: PPointEntry;
    prevPoint: PointRec;
    radius: LongInt;
    color: Longword;
    lineNumber, linePoints: Longword;
begin
    // shutup compiler
    prevPoint.X:= 0;
    prevPoint.Y:= 0;
    radius:= 0;
    linePoints:= 0;

    pe:= pointsListHead;
    while (pe <> nil) and (pe^.point.flags and $80 = 0) do
        begin
        ScriptCall('onSpecialPoint', pe^.point.X, pe^.point.Y, pe^.point.flags);
        pe:= pe^.next;
        end;

    lineNumber:= 0;

    while(pe <> nil) do
        begin
        if (pe^.point.flags and $80 <> 0) then
            begin
            if (lineNumber > 0) and (linePoints = 0) and cAdvancedMapGenMode then
                    SendIPC('|' + inttostr(lineNumber - 1));

            inc(lineNumber);

            if (pe^.point.flags and $40 <> 0) then
                color:= 0
                else
                color:= lfBasic;
            radius:= (pe^.point.flags and $3F) * 5 + 3;
            linePoints:= FillRoundInLand(pe^.point.X, pe^.point.Y, radius, color);
            end
            else
            begin
            inc(linePoints, DrawThickLine(prevPoint.X, prevPoint.Y, pe^.point.X, pe^.point.Y, radius, color));
            end;

        prevPoint:= pe^.point;
        pe:= pe^.next;
        end;
end;

procedure initModule;
begin
    pointsListHead:= nil;
    pointsListLast:= nil;

    RegisterVariable('draw', @chDraw, false);
end;

procedure freeModule;
var pe, pp: PPointEntry;
begin
    pe:= pointsListHead;
    while(pe <> nil) do
        begin
        pp:= pe;
        pe:= pe^.next;
        dispose(pp);
        end;
end;

end.