Fix game window width/height setting being broken when using Arabic locale
Qt displays numbers differently in Arabic. The spinbox window height/width used
getText instead of value to get the value, which was wrong because this gets
the user-facing string (in arabic) instead of the number to use internally.
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := physlayer
LOCAL_CFLAGS := -O2
LOCAL_C_INCLUDES := $(LOCAL_PATH) $(MISC_DIR)/liblua $(MISC_DIR)/liblua $(JNI_DIR)/SDL/include
LOCAL_SRC_FILES := hwpacksmounter.c \
physfslualoader.c \
physfsrwops.c \
LOCAL_SHARED_LIBRARIES += SDL lua
include $(BUILD_SHARED_LIBRARY)