Fix game window width/height setting being broken when using Arabic locale
Qt displays numbers differently in Arabic. The spinbox window height/width used
getText instead of value to get the value, which was wrong because this gets
the user-facing string (in arabic) instead of the number to use internally.
#include "lua.h"
#include "physfs.h"
#include "physfscompat.h"
#define BUFSIZE 1024
#define UNUSED(x) (void)(x)
void *physfsReaderBuffer;
PHYSFS_DECL const char * physfsReader(lua_State *L, PHYSFS_File *f, size_t *size)
{
UNUSED(L);
if(PHYSFS_eof(f))
{
return NULL;
}
else
{
*size = PHYSFS_readBytes(f, physfsReaderBuffer, BUFSIZE);
if(*size == 0)
return NULL;
else
return physfsReaderBuffer;
}
}
PHYSFS_DECL void physfsReaderSetBuffer(void *buffer)
{
physfsReaderBuffer = buffer;
}