misc/libphysfs/lzma/CPP/7zip/Compress/RangeCoder/RangeCoderBitTree.h
author nemo
Mon, 10 Apr 2017 12:06:43 -0400
changeset 12218 bb5522e88ab2
permissions -rw-r--r--
bulk copy of latest physfs to our misc/libphysfs since this seems to fix an off-by-1 error reliably hit in readln read of 1 byte probably introduced in the addition of the buffered read. Whether this is excessive or whether libphysfs should even be maintained by us is another matter. But at least we shouldn't crash

// Compress/RangeCoder/RangeCoderBitTree.h

#ifndef __COMPRESS_RANGECODER_BIT_TREE_H
#define __COMPRESS_RANGECODER_BIT_TREE_H

#include "RangeCoderBit.h"
#include "RangeCoderOpt.h"

namespace NCompress {
namespace NRangeCoder {

template <int numMoveBits, int NumBitLevels>
class CBitTreeEncoder
{
  CBitEncoder<numMoveBits> Models[1 << NumBitLevels];
public:
  void Init()
  {
    for(UInt32 i = 1; i < (1 << NumBitLevels); i++)
      Models[i].Init();
  }
  void Encode(CEncoder *rangeEncoder, UInt32 symbol)
  {
    UInt32 modelIndex = 1;
    for (int bitIndex = NumBitLevels; bitIndex != 0 ;)
    {
      bitIndex--;
      UInt32 bit = (symbol >> bitIndex) & 1;
      Models[modelIndex].Encode(rangeEncoder, bit);
      modelIndex = (modelIndex << 1) | bit;
    }
  };
  void ReverseEncode(CEncoder *rangeEncoder, UInt32 symbol)
  {
    UInt32 modelIndex = 1;
    for (int i = 0; i < NumBitLevels; i++)
    {
      UInt32 bit = symbol & 1;
      Models[modelIndex].Encode(rangeEncoder, bit);
      modelIndex = (modelIndex << 1) | bit;
      symbol >>= 1;
    }
  }
  UInt32 GetPrice(UInt32 symbol) const
  {
    symbol |= (1 << NumBitLevels);
    UInt32 price = 0;
    while (symbol != 1)
    {
      price += Models[symbol >> 1].GetPrice(symbol & 1);
      symbol >>= 1;
    }
    return price;
  }
  UInt32 ReverseGetPrice(UInt32 symbol) const
  {
    UInt32 price = 0;
    UInt32 modelIndex = 1;
    for (int i = NumBitLevels; i != 0; i--)
    {
      UInt32 bit = symbol & 1;
      symbol >>= 1;
      price += Models[modelIndex].GetPrice(bit);
      modelIndex = (modelIndex << 1) | bit;
    }
    return price;
  }
};

template <int numMoveBits, int NumBitLevels>
class CBitTreeDecoder
{
  CBitDecoder<numMoveBits> Models[1 << NumBitLevels];
public:
  void Init()
  {
    for(UInt32 i = 1; i < (1 << NumBitLevels); i++)
      Models[i].Init();
  }
  UInt32 Decode(CDecoder *rangeDecoder)
  {
    UInt32 modelIndex = 1;
    RC_INIT_VAR
    for(int bitIndex = NumBitLevels; bitIndex != 0; bitIndex--)
    {
      // modelIndex = (modelIndex << 1) + Models[modelIndex].Decode(rangeDecoder);
      RC_GETBIT(numMoveBits, Models[modelIndex].Prob, modelIndex)
    }
    RC_FLUSH_VAR
    return modelIndex - (1 << NumBitLevels);
  };
  UInt32 ReverseDecode(CDecoder *rangeDecoder)
  {
    UInt32 modelIndex = 1;
    UInt32 symbol = 0;
    RC_INIT_VAR
    for(int bitIndex = 0; bitIndex < NumBitLevels; bitIndex++)
    {
      // UInt32 bit = Models[modelIndex].Decode(rangeDecoder);
      // modelIndex <<= 1;
      // modelIndex += bit;
      // symbol |= (bit << bitIndex);
      RC_GETBIT2(numMoveBits, Models[modelIndex].Prob, modelIndex, ; , symbol |= (1 << bitIndex))
    }
    RC_FLUSH_VAR
    return symbol;
  }
};

template <int numMoveBits>
void ReverseBitTreeEncode(CBitEncoder<numMoveBits> *Models, 
    CEncoder *rangeEncoder, int NumBitLevels, UInt32 symbol)
{
  UInt32 modelIndex = 1;
  for (int i = 0; i < NumBitLevels; i++)
  {
    UInt32 bit = symbol & 1;
    Models[modelIndex].Encode(rangeEncoder, bit);
    modelIndex = (modelIndex << 1) | bit;
    symbol >>= 1;
  }
}

template <int numMoveBits>
UInt32 ReverseBitTreeGetPrice(CBitEncoder<numMoveBits> *Models, 
    UInt32 NumBitLevels, UInt32 symbol)
{
  UInt32 price = 0;
  UInt32 modelIndex = 1;
  for (int i = NumBitLevels; i != 0; i--)
  {
    UInt32 bit = symbol & 1;
    symbol >>= 1;
    price += Models[modelIndex].GetPrice(bit);
    modelIndex = (modelIndex << 1) | bit;
  }
  return price;
}

template <int numMoveBits>
UInt32 ReverseBitTreeDecode(CBitDecoder<numMoveBits> *Models, 
    CDecoder *rangeDecoder, int NumBitLevels)
{
  UInt32 modelIndex = 1;
  UInt32 symbol = 0;
  RC_INIT_VAR
  for(int bitIndex = 0; bitIndex < NumBitLevels; bitIndex++)
  {
    // UInt32 bit = Models[modelIndex].Decode(rangeDecoder);
    // modelIndex <<= 1;
    // modelIndex += bit;
    // symbol |= (bit << bitIndex);
    RC_GETBIT2(numMoveBits, Models[modelIndex].Prob, modelIndex, ; , symbol |= (1 << bitIndex))
  }
  RC_FLUSH_VAR
  return symbol;
}

}}

#endif