- Only allow one engine instance running at the moment
- When adding new map preview call to the queue, check
if previous map preview request has started, and if no,
remove it from queue. Could be harmful if you manage
to request previews for two widgets in less time than
needed to generate one.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _PROTO_H
#define _PROTO_H
#include <QByteArray>
#include <QString>
#include <QStringList>
class HWProto : public QObject
{
Q_OBJECT
public:
HWProto();
static QByteArray & addStringToBuffer(QByteArray & buf, const QString & string);
static QByteArray & addByteArrayToBuffer(QByteArray & buf, const QByteArray & msg);
static QByteArray & addStringListToBuffer(QByteArray & buf, const QStringList & strList);
static QString formatChatMsg(const QString & nick, const QString & msg);
static QString formatChatMsgForFrontend(const QString & msg);
};
#endif // _PROTO_H