QTfrontend/CMakeLists.txt
author unc0rr
Thu, 01 Nov 2012 14:31:53 +0400
branch0.9.18
changeset 7916 be11c26a3a0b
parent 7897 5e7c0810f365
child 7928 88fde28bbda6
child 7929 6e01c5134eb5
permissions -rw-r--r--
Fix 0.9.18 desync: CreateNetGame() slot creates signal-slot connections from hwnet to hwgame. The problem is that this slot is called asynchronously using queued connection, and hwnet could send some signals to hwgame before hwgame object is created and connected. Changed this to direct connection. Also changed connections to hwgame object to queued, but this is unrelated. Sorry, it is frontend patch. Maybe a little delay on server side could help, but not much, as tcp packets could get glued on client's side, and that greately depends on pc and internet connection performance. Frontend should be reworked to be safe for queued connections, as it is extemely dangerous to have a mix of queued/direct connections.

# Configure for Qt4
set(QT_MIN_VERSION "4.5.0")
include(CheckLibraryExists)

set(QT_USE_QTCORE TRUE)
set(QT_USE_QTGUI TRUE)
set(QT_USE_QTNETWORK TRUE)
set(QT_USE_QTSVG FALSE)
set(QT_USE_QTXML FALSE)
set(QT_USE_QTOPENGL FALSE)
set(QT_USE_QTMAIN TRUE)

find_package(Qt4 REQUIRED)
if (NOT CROSSAPPLE)
    include(${QT_USE_FILE})
endif()

# Check if we need zlib
check_library_exists("${QT_QTCORE_LIBRARY}" inflateInit2_ ${QT_LIBRARY_DIR} QT_PROVIDES_ZLIB_FUNCTIONS)

if(NOT QT_PROVIDES_ZLIB_FUNCTIONS)
    find_package(ZLIB REQUIRED)

    set(HW_LINK_LIBS ${ZLIB_LIBRARIES} ${HW_LINK_LIBS})
endif()


# Configure for SDL
find_package(SDL REQUIRED)
find_package(SDL_mixer REQUIRED)
if(NOT NOVIDEOREC)
    find_package(FFMPEG)
endif()

include_directories(.)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/model)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/net)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/dialog)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/page)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/widget)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/util)
include_directories(${SDL_INCLUDE_DIR})
include_directories(${SDLMIXER_INCLUDE_DIR})
include_directories(${FFMPEG_INCLUDE_DIR})
include_directories(${CMAKE_SOURCE_DIR}/misc/quazip)
if(UNIX)
    # HACK: in freebsd cannot find iconv.h included via SDL.h
    include_directories("/usr/local/include")
endif(UNIX)


if(WIN32 AND NOT UNIX)
    set(HEDGEWARS_BINDIR ".")
    set(HEDGEWARS_DATADIR "../share/")
    add_definitions(-DUSE_XFIRE)
else()
    set(HEDGEWARS_BINDIR ${CMAKE_INSTALL_PREFIX})
    if(DEFINED DATA_INSTALL_DIR)
        set(HEDGEWARS_DATADIR ${DATA_INSTALL_DIR})
    else()
        set(HEDGEWARS_DATADIR ${CMAKE_INSTALL_PREFIX}/share/)
    endif()
    #only the cocoa version of qt supports building 64 bit apps
    if(APPLE AND (CMAKE_OSX_ARCHITECTURES MATCHES "x86_64*") AND (NOT QT_MAC_USE_COCOA))
        message(FATAL_ERROR "Building the 64 bit version of Hedgewars *requires* the Cocoa variant of QT on Mac OS X")
    endif()
endif()


configure_file(${CMAKE_CURRENT_SOURCE_DIR}/hwconsts.cpp.in ${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp)

file(GLOB NetCpp net/*.cpp)
file(GLOB ModelCpp model/*.cpp)
file(GLOB_RECURSE UIcpp ui/*.cpp)
file(GLOB UtilCpp util/*.cpp)

if(${FFMPEG_FOUND})
    add_definitions(-DVIDEOREC -D__STDC_CONSTANT_MACROS)
endif()

set(hwfr_src
    ${ModelCpp}
    ${NetCpp}
    ${UIcpp}
    ${UtilCpp}
    achievements.cpp
    binds.cpp
    drawmapscene.cpp
    game.cpp
    gameuiconfig.cpp
    HWApplication.cpp
    hwform.cpp
    main.cpp
    team.cpp
    campaign.cpp
    ui_hwform.cpp
    ${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp
    )

#xfire integration
if(WIN32)
    set(hwfr_src ${hwfr_src} xfire.cpp ../misc/xfire/xfiregameclient.cpp)
endif(WIN32)

if(MINGW)
    # resource compilation for mingw
    add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o
    COMMAND windres -I ${CMAKE_CURRENT_SOURCE_DIR}
    -i ${CMAKE_CURRENT_SOURCE_DIR}/hedgewars.rc
    -o ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
    set(hwfr_src ${hwfr_src} ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
else(MINGW)
    set(hwfr_src ${hwfr_src} hedgewars.rc)
endif(MINGW)

file(GLOB ModelHdr model/*.h)
file(GLOB NetHdr net/*.h)
file(GLOB_RECURSE UIhdr ui/*.h)
file(GLOB UtilHdr util/*.h)


set(hwfr_moc_hdrs
    ${ModelHdr}
    ${NetHdr}
    ${UIhdr}
    drawmapscene.h
    game.h
    gameuiconfig.h
    HWApplication.h
    hwform.h
    team.h
    util/DataManager.h
    util/LibavInteraction.h
    )

set(hwfr_hdrs
    ${UtilHdr}
    team.h
    achievements.h
    binds.h
    ui_hwform.h
    KB.h
    hwconsts.h
    sdlkeys.h
    campaign.h
    )

set(hwfr_rez hedgewars.qrc)

qt4_add_resources(hwfr_rez_src ${hwfr_rez})

qt4_wrap_cpp(hwfr_moc_srcs ${hwfr_moc_hdrs})


if(APPLE OR CROSSAPPLE)
    set(hwfr_src ${hwfr_src} InstallController.cpp CocoaInitializer.mm M3Panel.mm M3InstallController.m NSWorkspace_RBAdditions.m)
    set(HW_LINK_LIBS IOKit ${HW_LINK_LIBS})

    if(NOT NOAUTOUPDATE)
        find_package(Sparkle)
        if(SPARKLE_FOUND)
            add_definitions(-DSPARKLE_ENABLED)
            set(hwfr_src ${hwfr_src} AutoUpdater.cpp SparkleAutoUpdater.mm)
            set(HW_LINK_LIBS ${SPARKLE_LIBRARY} ${HW_LINK_LIBS})
        endif()
    endif()
endif()


add_executable(hedgewars WIN32
    ${hwfr_src}
    ${hwfr_moc_srcs}
    ${hwfr_hdrs}
    ${hwfr_rez_src}
    )


set(HW_LINK_LIBS
    quazip
    ${QT_LIBRARIES}
    ${SDL_LIBRARY}
    ${SDLMIXER_LIBRARY}
    ${FFMPEG_LIBRARIES}
    ${HW_LINK_LIBS}
    )

if(WIN32 AND NOT UNIX)
    if(NOT SDL_LIBRARY)
        set(HW_LINK_LIBS ${HW_LINK_LIBS} SDL)
    endif()

    set(HW_LINK_LIBS
        ${HW_LINK_LIBS}
        ole32
        oleaut32
        winspool
        uuid
        )
endif()


if (CROSSAPPLE)
    add_dependencies(hedgewars quazip)
else()
    target_link_libraries(hedgewars ${HW_LINK_LIBS})
endif()


install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hedgewars${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_dir})