README
author unc0rr
Thu, 01 Nov 2012 14:31:53 +0400
branch0.9.18
changeset 7916 be11c26a3a0b
parent 5948 e389a60ae8ab
child 8120 67c3201365b1
permissions -rw-r--r--
Fix 0.9.18 desync: CreateNetGame() slot creates signal-slot connections from hwnet to hwgame. The problem is that this slot is called asynchronously using queued connection, and hwnet could send some signals to hwgame before hwgame object is created and connected. Changed this to direct connection. Also changed connections to hwgame object to queued, but this is unrelated. Sorry, it is frontend patch. Maybe a little delay on server side could help, but not much, as tcp packets could get glued on client's side, and that greately depends on pc and internet connection performance. Frontend should be reworked to be safe for queued connections, as it is extemely dangerous to have a mix of queued/direct connections.

Hedgewars - a turn based strategy game.
Distributed under the terms of the GNU GPL licence.
Images and sounds are distributed under the terms of the GNU FDL licence.

Source:
Copyright 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
Portions copyright 2006-2008 Igor Ulyanov aka Displacer <iulyanov@gmail.com>