Calculate max. recommended hog count for perlin maps
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* @brief HatModel class implementation
*/
#include "HatModel.h"
#include <QDir>
#include <QPixmap>
#include <QPainter>
#include <QList>
#include "hwform.h" // player hash
#include "DataManager.h"
HatModel::HatModel(QObject* parent) :
QStandardItemModel(parent)
{}
void HatModel::loadHats()
{
qDebug("HatModel::loadHats()");
// this method resets the contents of this model (important to know for views).
QStandardItemModel::beginResetModel();
QStandardItemModel::clear();
// New hats to add to model
QList<QStandardItem *> hats;
// we'll need the DataManager a few times, so let's get a reference to it
DataManager & dataMgr = DataManager::instance();
// Default hat icon
QPixmap hhpix = QPixmap("physfs://Graphics/Hedgehog/Idle.png").copy(0, 0, 32, 32);
// my reserved hats
QStringList hatsList = dataMgr.entryList(
"Graphics/Hats/Reserved",
QDir::Files,
QStringList(playerHash+"*.png")
);
int nReserved = hatsList.size();
// regular hats
hatsList.append(dataMgr.entryList(
"Graphics/Hats",
QDir::Files,
QStringList("*.png")
)
);
int nHats = hatsList.size();
// Add each hat
for (int i = 0; i < nHats; i++)
{
bool isReserved = (i < nReserved);
if (isReserved) continue; // For some reason, reserved hats were added in 9.19-dev, so this will hide them. Uncomment to show them.
QString str = hatsList.at(i);
str = str.remove(QRegExp("\\.png$"));
QPixmap hatpix(
"physfs://Graphics/Hats/" + QString(isReserved?"Reserved/":"") + str +
".png"
);
// rename properly
if (isReserved)
str = "Reserved "+str.remove(0,32);
// Color for team hats. We use the default color of the first team.
QColor overlay_color = QColor(colors[0]);
QPixmap ppix(32, 37);
ppix.fill(QColor(Qt::transparent));
QPainter painter(&ppix);
QPixmap opix(32, 37);
opix.fill(QColor(Qt::transparent));
QPainter overlay_painter(&opix);
// The hat is drawn in reverse: First the color overlay, then the hat, then the hedgehog.
// draw hat's color layer, if present
int overlay_offset = -1;
if((hatpix.height() == 32) && (hatpix.width() == 64)) {
overlay_offset = 32;
} else if(hatpix.width() > 64) {
overlay_offset = 64;
}
if(overlay_offset > -1) {
// colorized layer
overlay_painter.drawPixmap(QPoint(0, 0), hatpix.copy(overlay_offset, 0, 32, 32));
overlay_painter.setCompositionMode(QPainter::CompositionMode_Multiply);
overlay_painter.fillRect(0, 0, 32, 32, overlay_color);
// uncolorized layer and combine
painter.drawPixmap(QPoint(0, 0), hatpix.copy(overlay_offset, 0, 32, 32));
painter.setCompositionMode(QPainter::CompositionMode_SourceAtop);
painter.drawPixmap(QPoint(0, 0), opix.copy(0, 0, 32, 32));
}
// draw hat below the color layer
painter.setCompositionMode(QPainter::CompositionMode_DestinationOver);
painter.drawPixmap(QPoint(0, 0), hatpix.copy(0, 0, 32, 32));
// draw hedgehog below the hat
painter.drawPixmap(QPoint(0, 5), hhpix);
painter.end();
if (str == "NoHat")
hats.prepend(new QStandardItem(QIcon(ppix), str));
else
hats.append(new QStandardItem(QIcon(ppix), str));
}
QStandardItemModel::appendColumn(hats);
QStandardItemModel::endResetModel();
}