+ display lack of map in a nice way, don't generate bogus preview in the background
* improve map selection behavior in online mode, so that players can load a missing map and have it correctly selected after pressing F5 without any rejoin, map-reselection. also doesn't cause "different maps generated" anymore if map is missing, instead the person lacking the map gets "invalid genmap" and drops out of game immediatly
{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
module NetRoutines where
import Network.Socket
import Control.Concurrent.Chan
import qualified Control.Exception as Exception
import Data.Time
import Control.Monad
import Data.Unique
-----------------------------
import CoreTypes
import Utils
import RoomsAndClients
acceptLoop :: Socket -> Chan CoreMessage -> IO ()
acceptLoop servSock chan = forever $
do
(sock, sockAddr) <- Network.Socket.accept servSock
clientHost <- sockAddr2String sockAddr
currentTime <- getCurrentTime
sendChan' <- newChan
uid <- newUnique
let newClient =
(ClientInfo
uid
sendChan'
sock
clientHost
currentTime
""
""
False
0
lobbyId
0
False
False
False
Nothing
0
)
writeChan chan $ Accept newClient
return ()