project_files/frontlib/model/gamesetup.c
author Wuzzy <Wuzzy2@mail.ru>
Thu, 11 Jul 2019 16:24:09 +0200
changeset 15236 c10e9261ab9c
parent 10017 de822cd3df3a
permissions -rw-r--r--
Make lowest line of Splash image frames transparent to work around scaling issues The Splash image is scaled. Sometimes, the lowest line is repeated on the top, which caused some weird lines to appear above big splashes (e.g. piano). This has been done fully automated with a script. Only the alpha channel was changed. The color information is preserved.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#include "gamesetup.h"
#include "../util/util.h"

#include <stdlib.h>

void flib_gamesetup_destroy(flib_gamesetup *gamesetup) {
    if(gamesetup) {
        free(gamesetup->style);
        flib_scheme_destroy(gamesetup->gamescheme);
        flib_map_destroy(gamesetup->map);
        flib_teamlist_destroy(gamesetup->teamlist);
        free(gamesetup);
    }
}

flib_gamesetup *flib_gamesetup_copy(const flib_gamesetup *setup) {
    if(!setup) {
        return NULL;
    }

    flib_gamesetup *result = flib_calloc(1, sizeof(flib_gamesetup));
    if(result) {
        result->style = flib_strdupnull(setup->style);
        result->gamescheme = flib_scheme_copy(setup->gamescheme);
        result->map = flib_map_copy(setup->map);
        result->teamlist = flib_teamlist_copy(setup->teamlist);
        if((setup->style && !result->style)
                || (setup->gamescheme && !result->gamescheme)
                || (setup->map && !result->map)
                || (setup->teamlist && !result->teamlist)) {
            flib_gamesetup_destroy(result);
            result = NULL;
        }
    }
    return result;
}