Make lowest line of Splash image frames transparent to work around scaling issues
The Splash image is scaled. Sometimes, the lowest line is repeated on the top, which caused some weird lines to appear above big splashes (e.g. piano).
This has been done fully automated with a script. Only the alpha channel was changed. The color information is preserved.
#the usual set of dependencies
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
find_package(SDL2 REQUIRED)
find_package(SDL2_mixer 2 REQUIRED)
find_package(SDL2_net 2 REQUIRED)
find_package(SDL2_image 2 REQUIRED)
find_package(SDL2_ttf 2 REQUIRED)
#compile our rtl implementation
include_directories(${GLEW_INCLUDE_DIR})
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/rtl)
include_directories(${PHYSFS_INCLUDE_DIR})
include_directories(${PHYSLAYER_INCLUDE_DIR})
include_directories(${LUA_INCLUDE_DIR})
include_directories(${SDL2_INCLUDE_DIRS})
add_subdirectory(rtl)
# convert list into pascal array
if(FONTS_DIRS)
list(LENGTH FONTS_DIRS ndirs)
set(FONTS_DIRS_ARRAY "array [0..${ndirs}] of PChar = (")
foreach(fontdir ${FONTS_DIRS})
set(FONTS_DIRS_ARRAY "${FONTS_DIRS_ARRAY}\n_P'${fontdir}',")
endforeach(fontdir)
set(FONTS_DIRS_ARRAY "${FONTS_DIRS_ARRAY}\nnil);\n")
else(FONTS_DIRS)
set(FONTS_DIRS_ARRAY "array [0..1] of PChar = (nil, nil);")
endif(FONTS_DIRS)
configure_file(${CMAKE_SOURCE_DIR}/hedgewars/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc)
#get the list of pas files that are going to be converted and compiled
file(GLOB engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/*.pas")
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uTouch.pas")
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/PNGh.pas")
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cSystem.pas")
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cRedo.pas")
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/hwLibrary.pas")
if(NOVIDEOREC)
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uVideoRec.pas")
endif()
if(NOT GL2)
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uMatrix.pas")
endif()
#remove and readd hwengine so that it is compiled first, compiling every other file in the process
list(REMOVE_ITEM engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/hwengine.pas)
list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/hwengine.pas)
#process files .pas -> .c
foreach(sourcefile ${engine_sources_pas})
get_filename_component(sourcename ${sourcefile} NAME_WE) #drops .pas
list(APPEND engine_sources "${CMAKE_CURRENT_BINARY_DIR}/${sourcename}.c")
endforeach()
#add again files for external functions and for fpcrtl_ functions
list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/pas2cSystem.pas)
list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/pas2cRedo.pas)
set(pas2c_args -n hwengine
-i ${CMAKE_SOURCE_DIR}/hedgewars
-o ${CMAKE_CURRENT_BINARY_DIR}
-a ${CMAKE_CURRENT_BINARY_DIR}
-d ENDIAN_LITTLE
-d DEBUGFILE)
if(BUILD_ENGINE_JS)
set(pas2c_args ${pas2c_args} -d WEBGL)
endif()
if(BUILD_ENGINE_LIBRARY)
set(pas2c_args ${pas2c_args} -d HWLIBRARY)
endif()
if(GL2)
set(pas2c_args ${pas2c_args} -d GL2)
endif()
if(LIBAV_FOUND)
add_subdirectory(${CMAKE_SOURCE_DIR}/hedgewars/avwrapper ${CMAKE_CURRENT_BINARY_DIR}/avwrapper)
list(APPEND HW_LINK_LIBS avwrapper)
set(pas2c_args ${pas2c_args} -d USE_VIDEO_RECORDING)
endif()
#invoke pas2c on main module, it will call all the others
add_custom_command(OUTPUT ${engine_sources}
COMMAND "${EXECUTABLE_OUTPUT_PATH}/pas2c${CMAKE_EXECUTABLE_SUFFIX}"
ARGS ${pas2c_args}
DEPENDS pas2c #converter tool
${engine_sources_pas} #original pascal file
)
#wrap conversion for all source in this command
add_custom_target(engine_c DEPENDS ${engine_sources})
if(BUILD_ENGINE_JS)
add_flag_append(CMAKE_C_FLAGS "--memory-init-file 0 -O0 --js-opts 0 -g4 --use-preload-plugins -s ASSERTIONS=2 -s USE_SDL=2 -s USE_SDL_IMAGE=1 -s USE_LIBPNG=1 -s USE_SDL_TTF=2 -s USE_VORBIS=1 -s USE_OGG=1 -s TOTAL_MEMORY=100000000 -s GL_UNSAFE_OPTS=0 -s EXPORTED_FUNCTIONS=\"['_hwengine_RunEngine', '_hwengine_MainLoop']\" --post-js ${CMAKE_SOURCE_DIR}/project_files/web/post.js --pre-js ${CMAKE_SOURCE_DIR}/project_files/web/pre.js")
endif()
#compile the c files
add_definitions(-DPAS2C)
add_definitions(-Werror=incompatible-pointer-types)
add_executable(hwengine WIN32 ${engine_sources})
if(BUILD_ENGINE_JS)
set_target_properties(hwengine PROPERTIES SUFFIX ".html")
endif()
target_link_libraries(hwengine fpcrtl
${LUA_LIBRARY}
${OPENGL_LIBRARY}
${SDL2_LIBRARY}
${SDL2_MIXER_LIBRARIES}
${SDL2_NET_LIBRARIES}
${SDL2_IMAGE_LIBRARIES}
${SDL2_TTF_LIBRARIES}
${GLEW_LIBRARY}
physfs
physlayer
m
${HW_LINK_LIBS}
#TODO: add other libraries
)
install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hwengine${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir})