qmlfrontend/engine_instance.cpp
author Wuzzy <Wuzzy2@mail.ru>
Thu, 11 Jul 2019 16:24:09 +0200
changeset 15236 c10e9261ab9c
parent 15222 b32c52c76977
permissions -rw-r--r--
Make lowest line of Splash image frames transparent to work around scaling issues The Splash image is scaled. Sometimes, the lowest line is repeated on the top, which caused some weird lines to appear above big splashes (e.g. piano). This has been done fully automated with a script. Only the alpha channel was changed. The color information is preserved.

#include "engine_instance.h"

#include <QDebug>
#include <QLibrary>
#include <QOpenGLFunctions>
#include <QSurface>

static QOpenGLContext* currentOpenglContext = nullptr;
extern "C" void (*getProcAddress(const char* fn))() {
  if (!currentOpenglContext)
    return nullptr;
  else
    return currentOpenglContext->getProcAddress(fn);
}

EngineInstance::EngineInstance(const QString& libraryPath, QObject* parent)
    : QObject(parent) {
  QLibrary hwlib(libraryPath);

  if (!hwlib.load())
    qWarning() << "Engine library not found" << hwlib.errorString();

  hedgewars_engine_protocol_version =
      reinterpret_cast<Engine::hedgewars_engine_protocol_version_t*>(
          hwlib.resolve("hedgewars_engine_protocol_version"));
  start_engine =
      reinterpret_cast<Engine::start_engine_t*>(hwlib.resolve("start_engine"));
  generate_preview = reinterpret_cast<Engine::generate_preview_t*>(
      hwlib.resolve("generate_preview"));
  dispose_preview = reinterpret_cast<Engine::dispose_preview_t*>(
      hwlib.resolve("dispose_preview"));
  cleanup = reinterpret_cast<Engine::cleanup_t*>(hwlib.resolve("cleanup"));

  send_ipc = reinterpret_cast<Engine::send_ipc_t*>(hwlib.resolve("send_ipc"));
  read_ipc = reinterpret_cast<Engine::read_ipc_t*>(hwlib.resolve("read_ipc"));

  setup_current_gl_context =
      reinterpret_cast<Engine::setup_current_gl_context_t*>(
          hwlib.resolve("setup_current_gl_context"));
  render_frame =
      reinterpret_cast<Engine::render_frame_t*>(hwlib.resolve("render_frame"));
  advance_simulation = reinterpret_cast<Engine::advance_simulation_t*>(
      hwlib.resolve("advance_simulation"));
  move_camera =
      reinterpret_cast<Engine::move_camera_t*>(hwlib.resolve("move_camera"));
  simple_event =
      reinterpret_cast<Engine::simple_event_t*>(hwlib.resolve("simple_event"));
  long_event =
      reinterpret_cast<Engine::long_event_t*>(hwlib.resolve("long_event"));
  positioned_event = reinterpret_cast<Engine::positioned_event_t*>(
      hwlib.resolve("positioned_event"));

  m_isValid = hedgewars_engine_protocol_version && start_engine &&
              generate_preview && dispose_preview && cleanup && send_ipc &&
              read_ipc && setup_current_gl_context && render_frame &&
              advance_simulation && move_camera && simple_event && long_event &&
              positioned_event;

  emit isValidChanged(m_isValid);

  if (isValid()) {
    qDebug() << "Loaded engine library with protocol version"
             << hedgewars_engine_protocol_version();

    m_instance = start_engine();
  } else {
    qDebug("Engine library load failed");
  }
}

EngineInstance::~EngineInstance() {
  if (m_isValid) cleanup(m_instance);
}

void EngineInstance::sendConfig(const GameConfig& config) {
  for (auto b : config.config()) {
    send_ipc(m_instance, reinterpret_cast<uint8_t*>(b.data()),
             static_cast<size_t>(b.size()));
  }
}

void EngineInstance::advance(quint32 ticks) {
  advance_simulation(m_instance, ticks);
}

void EngineInstance::moveCamera(const QPoint& delta) {
  move_camera(m_instance, delta.x(), delta.y());
}

void EngineInstance::simpleEvent(Engine::SimpleEventType event_type) {
  simple_event(m_instance, event_type);
}

void EngineInstance::longEvent(Engine::LongEventType event_type,
                               Engine::LongEventState state) {
  long_event(m_instance, event_type, state);
}

void EngineInstance::positionedEvent(Engine::PositionedEventType event_type,
                                     qint32 x, qint32 y) {
  positioned_event(m_instance, event_type, x, y);
}

void EngineInstance::renderFrame() { render_frame(m_instance); }

void EngineInstance::setOpenGLContext(QOpenGLContext* context) {
  currentOpenglContext = context;

  auto size = context->surface()->size();
  setup_current_gl_context(m_instance, static_cast<quint16>(size.width()),
                           static_cast<quint16>(size.height()),
                           &getProcAddress);
}

QImage EngineInstance::generatePreview() {
  Engine::PreviewInfo pinfo;

  generate_preview(m_instance, &pinfo);

  QVector<QRgb> colorTable;
  colorTable.resize(256);
  for (int i = 0; i < 256; ++i) colorTable[i] = qRgba(255, 255, 0, i);

  QImage previewImage(pinfo.land, static_cast<int>(pinfo.width),
                      static_cast<int>(pinfo.height), QImage::Format_Indexed8);
  previewImage.setColorTable(colorTable);

  // Cannot use it here, since QImage refers to original bytes
  // dispose_preview(m_instance);

  return previewImage;
}

bool EngineInstance::isValid() const { return m_isValid; }