Make lowest line of Splash image frames transparent to work around scaling issues
The Splash image is scaled. Sometimes, the lowest line is repeated on the top, which caused some weird lines to appear above big splashes (e.g. piano).
This has been done fully automated with a script. Only the alpha channel was changed. The color information is preserved.
use crate::{normalized_message, MessageChecker, Severity};
use std::marker::PhantomData;
struct BadWordsChecker<T> {
blacklist: Vec<String>,
whitelist: Vec<String>,
player_id_type: PhantomData<T>,
}
impl<T> BadWordsChecker<T> {
pub fn new(blacklist: &[&str], whitelist: &[&str]) -> Self {
Self {
blacklist: blacklist.iter().map(|s| normalized_message(*s)).collect(),
whitelist: whitelist.iter().map(|s| normalized_message(*s)).collect(),
player_id_type: PhantomData,
}
}
}
impl<T> MessageChecker<T> for BadWordsChecker<T> {
fn check(&self, _player_id: T, message: &str) -> Severity {
let msg = normalized_message(message);
// silly implementation, allows bad messages with a single good word
for bad_word in &self.blacklist {
if msg.contains(bad_word) {
if !self
.whitelist
.iter()
.any(|good_word| msg.contains(good_word))
{
return Severity::Warn;
}
}
}
Severity::Pass
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn it_works() {
let checker = BadWordsChecker::new(&["fsck", "poop"], &["fsck -y"]);
assert_eq!(checker.check(0, "group hug"), Severity::Pass);
assert_eq!(checker.check(0, "fpoopf"), Severity::Warn);
assert_eq!(checker.check(0, "PooP"), Severity::Warn);
// this one fails
//assert_eq!(checker.check(0, "poop 'fsck -y' poop"), Severity::Warn);
// ideally this one shouldn't fail, need a better confusables check
// assert_eq!(checker.check(0, "P00P"), Severity::Warn);
}
}