rust/lib-hedgewars-engine/src/instance.rs
author Wuzzy <Wuzzy2@mail.ru>
Thu, 11 Jul 2019 16:24:09 +0200
changeset 15236 c10e9261ab9c
parent 14710 19122a329774
child 15270 07e909ba4203
permissions -rw-r--r--
Make lowest line of Splash image frames transparent to work around scaling issues The Splash image is scaled. Sometimes, the lowest line is repeated on the top, which caused some weird lines to appear above big splashes (e.g. piano). This has been done fully automated with a script. Only the alpha channel was changed. The color information is preserved.

use hedgewars_engine_messages::messages::{
    ConfigEngineMessage::*, EngineMessage::*, KeystrokeAction::*, SyncedEngineMessage::*,
    UnorderedEngineMessage::*, UnsyncedEngineMessage::*, *,
};

use integral_geometry::{Point, Rect, Size};
use landgen::outline_template::OutlineTemplate;

use super::{ipc::IPC, world::World};

pub struct EngineInstance {
    pub world: World,
    pub ipc: IPC,
}

impl EngineInstance {
    pub fn new() -> Self {
        let mut world = World::new();

        fn template() -> OutlineTemplate {
            let mut template = OutlineTemplate::new(Size::new(4096 * 1, 2048 * 1));
            template.islands = vec![vec![
                Rect::from_size_coords(100, 2050, 1, 1),
                Rect::from_size_coords(100, 500, 400, 1200),
                Rect::from_size_coords(3600, 500, 400, 1200),
                Rect::from_size_coords(3900, 2050, 1, 1),
            ]];
            template.fill_points = vec![Point::new(1, 0)];

            template
        }

        world.init(template());

        Self {
            world,
            ipc: IPC::new(),
        }
    }

    pub fn render(&mut self) {
        self.world.render();
    }

    fn process_unordered_message(&mut self, message: &UnorderedEngineMessage) {
        match message {
            Pong => println!("Pong!"),
            _ => unimplemented!(),
        }
    }

    fn process_config_message(&mut self, message: &ConfigEngineMessage) {
        match message {
            SetSeed(seed) => self.world.set_seed(seed.as_bytes()),
            _ => unimplemented!(),
        }
    }

    pub fn process_ipc_queue(&mut self) {
        let messages: Vec<EngineMessage> = self.ipc.iter().collect();

        for message in messages {
            println!("Processing message: {:?}", message);
            match message {
                Unknown => println!("Unknown message"),
                Empty => println!("Empty message"),
                Synced(_, _) => unimplemented!(),
                Unsynced(_) => unimplemented!(),
                Unordered(unordered_message) => self.process_unordered_message(&unordered_message),
                Config(config_message) => self.process_config_message(&config_message),
            }
        }
    }
}