Make lowest line of Splash image frames transparent to work around scaling issues
The Splash image is scaled. Sometimes, the lowest line is repeated on the top, which caused some weird lines to appear above big splashes (e.g. piano).
This has been done fully automated with a script. Only the alpha channel was changed. The color information is preserved.
use integral_geometry::{Point, Rect, Size};
#[derive(Debug)]
pub struct Camera {
pub position: Point,
pub zoom: f32,
size: Size,
}
impl Camera {
pub fn new() -> Self {
Self::with_size(Size::new(1024, 768))
}
pub fn with_size(size: Size) -> Self {
Self {
position: Point::ZERO,
zoom: 1.0,
size,
}
}
pub fn viewport(&self) -> Rect {
#[inline]
fn scale(value: usize, zoom: f32) -> i32 {
(value as f32 / zoom / 2.0) as i32
}
let half_width = scale(self.size.width, self.zoom);
let half_height = scale(self.size.height, self.zoom);
Rect::from_box(
self.position.x - half_width,
self.position.x + half_width,
self.position.y - half_height,
self.position.y + half_height,
)
}
pub fn projection(&self) -> [f32; 16] {
let viewport = self.viewport();
let left = viewport.left() as f32;
let width = viewport.width() as f32;
let height = viewport.height() as f32;
let top = viewport.top() as f32;
[
2f32 / width,
0f32,
0f32,
0f32,
0f32,
2f32 / -height,
0f32,
0f32,
0f32,
0f32,
0.5f32,
0f32,
-(2.0 * left + width) / width,
(2.0 * top + height) / height,
0.5f32,
1f32,
]
}
}