fix build on linux for me ( the uint32_t releated breakage )
/* * Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */package org.hedgewars.hedgeroid;import org.hedgewars.hedgeroid.Datastructures.GameConfig;import org.hedgewars.hedgeroid.Datastructures.MapRecipe;import org.hedgewars.hedgeroid.Datastructures.Scheme;import org.hedgewars.hedgeroid.Datastructures.Team;import org.hedgewars.hedgeroid.Datastructures.TeamInGame;import org.hedgewars.hedgeroid.Datastructures.TeamIngameAttributes;import org.hedgewars.hedgeroid.Datastructures.Weaponset;import android.util.Log;/** * This RoomStateManager is responsible for keeping/changing the roomstate in local play. * That is very straightforward, just react to every request by immediately changing the * state. */public class LocalRoomStateManager extends BasicRoomState { private static final String TAG = LocalRoomStateManager.class.getSimpleName(); public LocalRoomStateManager(Scheme defaultScheme, Weaponset defaultWeaponset) { setChief(true); setGameStyle(GameConfig.DEFAULT_STYLE); setMapRecipe(MapRecipe.makeRandomMap(0, MapRecipe.makeRandomSeed(), GameConfig.DEFAULT_THEME)); setScheme(defaultScheme); setWeaponset(defaultWeaponset); } public void changeMapRecipe(MapRecipe map) { setMapRecipe(map); } public void changeMapTheme(String theme) { setMapRecipe(getMapRecipe().withTheme(theme)); } public void changeMapNameAndGenerator(String mapName) { int newGenerator = MapRecipe.generatorForMapname(mapName); setMapRecipe(getMapRecipe().withName(mapName).withMapgen(newGenerator)); } public void changeMapTemplate(int template) { setMapRecipe(getMapRecipe().withTemplateFilter(template)); } public void changeMazeSize(int mazeSize) { setMapRecipe(getMapRecipe().withMazeSize(mazeSize)); } public void changeMapSeed(String seed) { setMapRecipe(getMapRecipe().withSeed(seed)); } public void changeMapDrawdata(byte[] drawdata) { setMapRecipe(getMapRecipe().withDrawData(drawdata)); } public void changeScheme(Scheme scheme) { setScheme(scheme); } public void changeGameStyle(String style) { setGameStyle(style); } public void changeWeaponset(Weaponset weaponset) { setWeaponset(weaponset); } public void requestAddTeam(Team team, int colorIndex) { putTeam(new TeamInGame(team, new TeamIngameAttributes("Player", colorIndex, TeamIngameAttributes.DEFAULT_HOG_COUNT, false))); } public void requestRemoveTeam(String teamname) { removeTeam(teamname); } public void changeTeamColorIndex(String teamname, int colorIndex) { TeamInGame oldTeam = getTeams().get(teamname); if(oldTeam != null) { putTeam(oldTeam.withAttribs(oldTeam.ingameAttribs.withColorIndex(colorIndex))); } else { Log.e(TAG, "Requested color change for unknown team "+ teamname); } } public void changeTeamHogCount(String teamname, int hogcount) { TeamInGame oldTeam = getTeams().get(teamname); if(oldTeam != null) { putTeam(oldTeam.withAttribs(oldTeam.ingameAttribs.withHogCount(hogcount))); } else { Log.e(TAG, "Requested hog count change for unknown team "+ teamname); } }}