isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
glob:CMakeCache.txt
glob:CMakeFiles
glob:moc_*.cxx
glob:qrc_*.cxx
glob:*.o
glob:Makefile
glob:bin
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glob:*.core
glob:hedgewars/config.inc
glob:cmake_install.cmake
glob:QTfrontend/hwconsts.cpp
glob:CPackConfig.cmake
glob:CPackSourceConfig.cmake
glob:tools/cmake_uninstall.cmake
glob:install_manifest.txt
glob:.DS_Store
glob:*.swp
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glob:vittorio.*
glob:project_files/HedgewarsMobile/Data/
glob:project_files/HedgewarsMobile/build/
glob:gameServer/dist/
glob:misc/libtremor/Xcode/build/
glob:misc/liblua/Xcode/build/
glob:misc/libfreetype/Xcode/build/
glob:misc/libfreetype/Xcode-iPhoneOS/build/
glob:moc_*.cxx_parameters
relre:^release\/
glob:*.log
glob:*.cmd
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glob:project_files/Android-build/SDL-android-project/jni/**
glob:project_files/Android-build/SDL-android-project/obj
glob:project_files/Android-build/SDL-android-project/libs
glob:project_files/Android-build/SDL-android-project/bin
glob:project_files/Android-build/SDL-android-project/gen
glob:project_files/Android-build/SDL-android-project/local.properties
glob:project_files/Android-build/SDL-android-project/default.properties
glob:project_files/Android-build/SDL-android-project/.*
glob:project_files/Android-build/complete_build.sh
glob:project_files/Android-build/pushToDevice.sh
glob:project_files/Android-build/Makefile.android
glob:project_files/Android-build/out