project_files/frontlib/model/scheme.c
author Wuzzy <almikes@aol.com>
Fri, 22 Sep 2017 18:46:28 +0200
changeset 12493 c19e5ece5b3f
parent 10017 de822cd3df3a
permissions -rw-r--r--
Fix rotatemask (hedgehog info) key toggling team bars instead of changing hedgehog tags Pressing rotatemask toggled the team bars, but it was clearly indicatd otherwise in the controls menu. To change hog tags, you must have pressed rotatemask+precise which is not what users expect. New behaviour: - rotatemask changes hog tags - rotatemask+precise toggles team bars

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#include "scheme.h"

#include "../util/inihelper.h"
#include "../util/logging.h"
#include "../util/util.h"

#include <stdio.h>
#include <stdlib.h>
#include <limits.h>
#include <string.h>

flib_scheme *flib_scheme_create(const char *schemeName) {
    flib_scheme *result = flib_calloc(1, sizeof(flib_scheme));
    if(log_badargs_if(schemeName==NULL) || result==NULL) {
        return NULL;
    }

    result->name = flib_strdupnull(schemeName);
    result->mods = flib_calloc(flib_meta.modCount, sizeof(*result->mods));
    result->settings = flib_calloc(flib_meta.settingCount, sizeof(*result->settings));

    if(!result->mods || !result->settings || !result->name) {
        flib_scheme_destroy(result);
        return NULL;
    }

    for(int i=0; i<flib_meta.settingCount; i++) {
        result->settings[i] = flib_meta.settings[i].def;
    }
    return result;
}

flib_scheme *flib_scheme_copy(const flib_scheme *scheme) {
    flib_scheme *result = NULL;
    if(scheme) {
        result = flib_scheme_create(scheme->name);
        if(result) {
            memcpy(result->mods, scheme->mods, flib_meta.modCount * sizeof(*scheme->mods));
            memcpy(result->settings, scheme->settings, flib_meta.settingCount * sizeof(*scheme->settings));
        }
    }
    return result;
}

void flib_scheme_destroy(flib_scheme* scheme) {
    if(scheme) {
        free(scheme->mods);
        free(scheme->settings);
        free(scheme->name);
        free(scheme);
    }
}

bool flib_scheme_get_mod(const flib_scheme *scheme, const char *name) {
    if(!log_badargs_if2(scheme==NULL, name==NULL)) {
        for(int i=0; i<flib_meta.modCount; i++) {
            if(!strcmp(flib_meta.mods[i].name, name)) {
                return scheme->mods[i];
            }
        }
        flib_log_e("Unable to find game mod %s", name);
    }
    return false;
}

int flib_scheme_get_setting(const flib_scheme *scheme, const char *name, int def) {
    if(!log_badargs_if2(scheme==NULL, name==NULL)) {
        for(int i=0; i<flib_meta.settingCount; i++) {
            if(!strcmp(flib_meta.settings[i].name, name)) {
                return scheme->settings[i];
            }
        }
        flib_log_e("Unable to find game setting %s", name);
    }
    return def;
}