gameServer/stresstest2.hs
author nemo
Sun, 17 Apr 2011 23:44:54 -0400
changeset 5153 c1df8a73f916
parent 4932 f11d80bac7ed
child 10460 8dcea9087d75
permissions -rw-r--r--
I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)

{-# LANGUAGE CPP #-}

module Main where

import System.IO
import Control.Concurrent
import Network
import Control.OldException
import Control.Monad
import System.Random

#if !defined(mingw32_HOST_OS)
import System.Posix
#endif

session1 nick room = ["NICK", nick, "", "PROTO", "32", ""]



testing = Control.OldException.handle print $ do
    putStrLn "Start"
    sock <- connectTo "127.0.0.1" (PortNumber 46631)

    num1 <- randomRIO (70000::Int, 70100)
    num2 <- randomRIO (0::Int, 2)
    num3 <- randomRIO (0::Int, 5)
    let nick1 = 'n' : show num1
    let room1 = 'r' : show num2
    mapM_ (\x -> hPutStrLn sock x >> hFlush sock >> randomRIO (300::Int, 590) >>= threadDelay) $ session1 nick1 room1
    mapM_ (\x -> hPutStrLn sock x >> hFlush sock) $ concatMap (\x -> ["CHAT_MSG", show x, ""]) [1..]
    hClose sock
    putStrLn "Finish"

forks = testing

main = withSocketsDo $ do
#if !defined(mingw32_HOST_OS)
    installHandler sigPIPE Ignore Nothing;
#endif
    forks