I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
#ifndef DRAWMAPWIDGET_H
#define DRAWMAPWIDGET_H
#include <QWidget>
#include <QHBoxLayout>
#include <QPushButton>
#include <QGraphicsView>
#include <QApplication>
#include "qaspectratiolayout.h"
#include "drawmapscene.h"
namespace Ui {
class Ui_DrawMapWidget
{
public:
QGraphicsView *graphicsView;
QPushButton *pbUndo;
void setupUi(QWidget *drawMapWidget)
{
QAspectRatioLayout * arLayout = new QAspectRatioLayout(drawMapWidget);
arLayout->setMargin(0);
graphicsView = new QGraphicsView(drawMapWidget);
arLayout->addWidget(graphicsView);
retranslateUi(drawMapWidget);
QMetaObject::connectSlotsByName(drawMapWidget);
} // setupUi
void retranslateUi(QWidget *drawMapWidget)
{
Q_UNUSED(drawMapWidget);
} // retranslateUi
};
class DrawMapWidget: public Ui_DrawMapWidget {};
}
class DrawMapWidget : public QWidget
{
Q_OBJECT
public:
explicit DrawMapWidget(QWidget *parent = 0);
~DrawMapWidget();
void setScene(DrawMapScene * scene);
protected:
void changeEvent(QEvent *e);
virtual void resizeEvent(QResizeEvent * event);
private:
Ui::DrawMapWidget *ui;
};
#endif // DRAWMAPWIDGET_H