This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*)
(*
* config.inc contains constants that are determined and set
* by the build system at compile time,
* based on the contents of config.inc.in
*)
const cNetProtoVersion = ${HEDGEWARS_PROTO_VER};
cVersionString = '${HEDGEWARS_VERSION}';
cRevisionString = '${HEDGEWARS_REVISION}';
cHashString = '${HEDGEWARS_HASH}';
cDefaultPathPrefix = '${HEDGEWARS_FULL_DATADIR}/Data';
{$IFDEF PAS2C}
cFontsPaths: array[0..1] of PChar = (nil, nil);
{$ELSE}
cFontsPaths: ${FONTS_DIRS_ARRAY}
{$ENDIF}