This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
#ifndef HEDGEWARS_PACKAGES_MOUNTER_H
#define HEDGEWARS_PACKAGES_MOUNTER_H
#include "physfs.h"
#include "physfscompat.h"
#ifndef PAS2C
#ifndef QT_VERSION
#include "lua.h"
#endif
#endif
#ifdef __cplusplus
extern "C" {
#endif
PHYSFS_DECL void hedgewarsMountPackages();
PHYSFS_DECL void hedgewarsMountPackage(char * fileName);
#ifndef QT_VERSION
PHYSFS_DECL const char * physfsReader(lua_State *L, PHYSFS_File *f, size_t *size);
#endif
PHYSFS_DECL void physfsReaderSetBuffer(void *buffer);
#ifdef __cplusplus
}
#endif
#endif