#include "ipcconn.h"
#include "logging.h"
#include "nonblocksockets.h"
#include <SDL_net.h>
#include <time.h>
static TCPsocket ipcListenSocket;
static NonBlockSocket ipcConnSocket;
static uint8_t ipcReadBuffer[256];
static int ipcReadBufferSize;
void flib_ipcconn_init() {
ipcListenSocket = NULL;
ipcConnSocket = NULL;
ipcReadBufferSize = 0;
}
void flib_ipcconn_quit() {
flib_ipcconn_close();
}
int flib_ipcconn_listen() {
if(ipcListenSocket || ipcConnSocket) {
flib_log_e("flib_ipcconn_listen: Already listening or connected.");
return -1;
}
IPaddress addr;
addr.host = INADDR_ANY;
/* SDL_net does not seem to have a way to listen on a random unused port
and find out which port that is, so let's try to find one ourselves. */
// TODO: Is socket binding fail-fast on all platforms?
srand(time(NULL));
rand();
for(int i=0; i<1000; i++) {
// IANA suggests using ports in the range 49152-65535 for things like this
int ipcPort = 49152+(rand()%(65535-49152));
SDLNet_Write16(ipcPort, &addr.port);
ipcListenSocket = SDLNet_TCP_Open(&addr);
if(!ipcListenSocket) {
flib_log_w("Failed to start an IPC listening socket on port %i: %s", ipcPort, SDLNet_GetError());
} else {
flib_log_i("Listening for IPC connections on port %i.", ipcPort);
return ipcPort;
}
}
flib_log_e("Unable to find a free port for IPC.");
return -1;
}
void flib_ipcconn_close() {
if(ipcListenSocket) {
SDLNet_TCP_Close(ipcListenSocket);
ipcListenSocket = NULL;
}
flib_nbsocket_close(&ipcConnSocket);
ipcReadBufferSize = 0;
}
IpcConnState flib_ipcconn_state() {
if(ipcConnSocket) {
return IPC_CONNECTED;
} else if(ipcListenSocket) {
return IPC_LISTENING;
} else {
return IPC_NOT_CONNECTED;
}
}
/**
* Receive a single message and copy it into the data buffer.
* Returns the length of the received message, -1 when nothing is received.
*/
int flib_ipcconn_recv_message(void *data) {
flib_ipcconn_tick();
if(ipcConnSocket) {
int size = flib_nbsocket_recv(ipcConnSocket, ipcReadBuffer+ipcReadBufferSize, sizeof(ipcReadBuffer)-ipcReadBufferSize);
if(size>=0) {
ipcReadBufferSize += size;
} else {
flib_nbsocket_close(&ipcConnSocket);
}
}
int msgsize = ipcReadBuffer[0];
if(ipcReadBufferSize > msgsize) {
memcpy(data, ipcReadBuffer+1, msgsize);
memmove(ipcReadBuffer, ipcReadBuffer+msgsize+1, ipcReadBufferSize-(msgsize+1));
ipcReadBufferSize -= (msgsize+1);
return msgsize;
} else if(!ipcConnSocket && ipcReadBufferSize>0) {
flib_log_w("Last message from engine data stream is incomplete (received %u of %u bytes)", ipcReadBufferSize-1, msgsize);
ipcReadBufferSize = 0;
return -1;
} else {
return -1;
}
}
int flib_ipcconn_send_message(void *data, size_t len) {
flib_ipcconn_tick();
if(!ipcConnSocket) {
flib_log_w("flib_ipcconn_send_message: Not connected.");
return -1;
}
if(len>255) {
flib_log_e("Attempt to send too much data to the engine in a single message.");
return -1;
}
uint8_t sendbuf[256];
sendbuf[0] = len;
memcpy(sendbuf+1, data, len);
if(flib_nbsocket_blocksend(ipcConnSocket, sendbuf, len+1) < len+1) {
flib_log_w("Failed or incomplete ICP write: engine connection lost.");
flib_nbsocket_close(&ipcConnSocket);
return -1;
} else {
return 0;
}
}
void flib_ipcconn_tick() {
if(!ipcConnSocket && ipcListenSocket) {
ipcConnSocket = flib_nbsocket_accept(ipcListenSocket, true);
if(ipcConnSocket) {
SDLNet_TCP_Close(ipcListenSocket);
ipcListenSocket = NULL;
}
}
}