Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2010 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QMessageBox>
#include <QCheckBox>
#include <QLineEdit>
#include <QDesktopWidget>
#include <QApplication>
#include <QInputDialog>
#include "gameuiconfig.h"
#include "hwform.h"
#include "pages.h"
#include "hwconsts.h"
#include "fpsedit.h"
GameUIConfig::GameUIConfig(HWForm * FormWidgets, const QString & fileName)
: QSettings(fileName, QSettings::IniFormat)
{
Form = FormWidgets;
connect(Form->ui.pageOptions->CBEnableFrontendMusic, SIGNAL(toggled(bool)), Form, SLOT(Music(bool)));
//Form->resize(value("frontend/width", 640).toUInt(), value("frontend/height", 450).toUInt());
resizeToConfigValues();
Form->ui.pageOptions->WeaponTooltip->setChecked(value("misc/weaponTooltips", true).toBool());
int t = Form->ui.pageOptions->CBResolution->findText(value("video/resolution").toString());
Form->ui.pageOptions->CBResolution->setCurrentIndex((t < 0) ? 0 : t);
Form->ui.pageOptions->CBFullscreen->setChecked(value("video/fullscreen", false).toBool());
bool ffscr=value("frontend/fullscreen", false).toBool();
Form->ui.pageOptions->CBFrontendFullscreen->setChecked(ffscr);
Form->ui.pageOptions->CBReduceQuality->setChecked(value("video/reducequality", false).toBool());
Form->ui.pageOptions->CBFrontendEffects->setChecked(frontendEffects);
Form->ui.pageOptions->CBEnableSound->setChecked(value("audio/sound", true).toBool());
Form->ui.pageOptions->CBEnableFrontendSound->setChecked(value("frontend/sound", true).toBool());
#ifdef _WIN32
// Form->ui.pageOptions->CBHardwareSound->setChecked(value("audio/hardware", false).toBool());
#endif
Form->ui.pageOptions->CBEnableMusic->setChecked(value("audio/music", true).toBool());
Form->ui.pageOptions->CBEnableFrontendMusic->setChecked(value("frontend/music", true).toBool());
Form->ui.pageOptions->volumeBox->setValue(value("audio/volume", 100).toUInt());
QString netNick = value("net/nick", "").toString();
if (netNick.isEmpty())
netNick = QInputDialog::getText(Form,
QObject::tr("Nickname"),
QObject::tr("Please enter your nickname"),
QLineEdit::Normal,
QDir::home().dirName());
Form->ui.pageOptions->editNetNick->setText(netNick);
delete netHost;
netHost = new QString(value("net/ip", "").toString());
netPort = value("net/port", 46631).toUInt();
Form->ui.pageNetServer->leServerDescr->setText(value("net/servername", "hedgewars server").toString());
Form->ui.pageNetServer->sbPort->setValue(value("net/serverport", 46631).toUInt());
Form->ui.pageOptions->CBShowFPS->setChecked(value("fps/show", false).toBool());
Form->ui.pageOptions->fpsedit->setValue(value("fps/limit", 27).toUInt());
Form->ui.pageOptions->CBAltDamage->setChecked(value("misc/altdamage", false).toBool());
Form->ui.pageOptions->CBNameWithDate->setChecked(value("misc/appendTimeToRecords", false).toBool());
#ifdef SPARKLE_ENABLED
Form->ui.pageOptions->CBAutoUpdate->setChecked(value("misc/autoUpdate", true).toBool());
#endif
Form->ui.pageOptions->CBLanguage->setCurrentIndex(Form->ui.pageOptions->CBLanguage->findData(value("misc/locale", "").toString()));
depth = QApplication::desktop()->depth();
if (depth < 16) depth = 16;
else if (depth > 16) depth = 32;
}
QStringList GameUIConfig::GetTeamsList()
{
QDir teamdir;
teamdir.cd(cfgdir->absolutePath() + "/Teams");
QStringList teamslist = teamdir.entryList(QStringList("*.ini"));
QStringList cleanedList;
for (QStringList::Iterator it = teamslist.begin(); it != teamslist.end(); ++it ) {
QString tmpTeamStr=(*it).replace(QRegExp("^(.*)\\.ini$"), "\\1");
cleanedList.push_back(tmpTeamStr);
}
return cleanedList;
}
void GameUIConfig::resizeToConfigValues()
{
Form->resize(value("frontend/width", 800).toUInt(), value("frontend/height", 600).toUInt());
}
void GameUIConfig::SaveOptions()
{
setValue("video/resolution", Form->ui.pageOptions->CBResolution->currentText());
setValue("video/fullscreen", vid_Fullscreen());
setValue("video/reducequality", isReducedQuality());
setValue("frontend/effects", isFrontendEffects());
setValue("misc/weaponTooltips", isWeaponTooltip());
bool ffscr = isFrontendFullscreen();
setValue("frontend/fullscreen", ffscr);
emit frontendFullscreen(ffscr);
if (!ffscr) {
setValue("frontend/width", Form->width());
setValue("frontend/height", Form->height());
} else {
//resizeToConfigValues(); // TODO: why this has been made?
}
setValue("audio/sound", isSoundEnabled());
setValue("frontend/sound", isFrontendSoundEnabled());
#ifdef _WIN32
// setValue("audio/hardware", isSoundHardware());
#endif
setValue("audio/music", isMusicEnabled());
setValue("frontend/music", isFrontendMusicEnabled());
setValue("audio/volume", Form->ui.pageOptions->volumeBox->value());
setValue("net/nick", netNick());
setValue("net/ip", *netHost);
setValue("net/port", netPort);
setValue("net/servername", Form->ui.pageNetServer->leServerDescr->text());
setValue("net/serverport", Form->ui.pageNetServer->sbPort->value());
setValue("fps/show", isShowFPSEnabled());
setValue("fps/limit", Form->ui.pageOptions->fpsedit->value());
setValue("misc/altdamage", isAltDamageEnabled());
setValue("misc/appendTimeToRecords", appendDateTimeToRecordName());
setValue("misc/locale", language());
#ifdef SPARKLE_ENABLED
setValue("misc/autoUpdate", isAutoUpdateEnabled());
#endif
Form->gameSettings->sync();
}
QString GameUIConfig::language()
{
return Form->ui.pageOptions->CBLanguage->itemData(Form->ui.pageOptions->CBLanguage->currentIndex()).toString();
}
QRect GameUIConfig::vid_Resolution()
{
QRect result(0, 0, 640, 480);
QStringList wh = Form->ui.pageOptions->CBResolution->currentText().split('x');
if (wh.size() == 2)
{
result.setWidth(wh[0].toInt());
result.setHeight(wh[1].toInt());
}
return result;
}
bool GameUIConfig::vid_Fullscreen()
{
return Form->ui.pageOptions->CBFullscreen->isChecked();
}
bool GameUIConfig::isReducedQuality() const
{
return Form->ui.pageOptions->CBReduceQuality->isChecked();
}
bool GameUIConfig::isFrontendEffects() const
{
return Form->ui.pageOptions->CBFrontendEffects->isChecked();
}
bool GameUIConfig::isWeaponTooltip() const
{
return Form->ui.pageOptions->WeaponTooltip->isChecked();
}
bool GameUIConfig::isFrontendFullscreen() const
{
return Form->ui.pageOptions->CBFrontendFullscreen->isChecked();
}
bool GameUIConfig::isSoundEnabled()
{
return Form->ui.pageOptions->CBEnableSound->isChecked();
}
bool GameUIConfig::isFrontendSoundEnabled()
{
return Form->ui.pageOptions->CBEnableFrontendSound->isChecked();
}
#ifdef _WIN32
bool GameUIConfig::isSoundHardware()
{
// return Form->ui.pageOptions->CBHardwareSound->isChecked();
return false;
}
#endif
bool GameUIConfig::isMusicEnabled()
{
return Form->ui.pageOptions->CBEnableMusic->isChecked();
}
bool GameUIConfig::isFrontendMusicEnabled()
{
return Form->ui.pageOptions->CBEnableFrontendMusic->isChecked();
}
bool GameUIConfig::isShowFPSEnabled()
{
return Form->ui.pageOptions->CBShowFPS->isChecked();
}
bool GameUIConfig::isAltDamageEnabled()
{
return Form->ui.pageOptions->CBAltDamage->isChecked();
}
bool GameUIConfig::appendDateTimeToRecordName()
{
return Form->ui.pageOptions->CBNameWithDate->isChecked();
}
#ifdef SPARKLE_ENABLED
bool GameUIConfig::isAutoUpdateEnabled()
{
return Form->ui.pageOptions->CBAutoUpdate->isChecked();
}
#endif
quint8 GameUIConfig::timerInterval()
{
return 35 - Form->ui.pageOptions->fpsedit->value();
}
quint8 GameUIConfig::bitDepth()
{
return depth;
}
QString GameUIConfig::netNick()
{
return Form->ui.pageOptions->editNetNick->text();
}
quint8 GameUIConfig::volume()
{
return Form->ui.pageOptions->volumeBox->value() * 128 / 100;
}