Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2010 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef GAMECONFIG_H
#define GAMECONFIG_H
#include <QSettings>
#include <QStringList>
#include <QRect>
class HWForm;
class QSettings;
class GameUIConfig : public QSettings
{
Q_OBJECT
public:
GameUIConfig(HWForm * FormWidgets, const QString & fileName);
QStringList GetTeamsList();
QRect vid_Resolution();
bool vid_Fullscreen();
bool isSoundEnabled();
bool isFrontendSoundEnabled();
QString language();
#ifdef _WIN32
bool isSoundHardware();
#endif
bool isMusicEnabled();
bool isFrontendMusicEnabled();
bool isShowFPSEnabled();
bool isAltDamageEnabled();
bool appendDateTimeToRecordName();
quint8 volume();
quint8 timerInterval();
quint8 bitDepth();
QString netNick();
bool isReducedQuality() const;
bool isFrontendEffects() const;
bool isFrontendFullscreen() const;
bool isWeaponTooltip() const;
void resizeToConfigValues();
#ifdef __APPLE__
#ifdef SPARKLE_ENABLED
bool isAutoUpdateEnabled();
#endif
#endif
signals:
void frontendFullscreen(bool value);
public slots:
void SaveOptions();
private:
HWForm * Form;
quint8 depth;
};
#endif