QTfrontend/hwform.h
author nemo
Thu, 01 Jul 2010 23:41:10 -0400
changeset 3608 c509bbc779e7
parent 3236 4ab3917d7d44
child 3697 d5b30d6373fc
permissions -rw-r--r--
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef HWFORM_H
#define HWFORM_H

#include <QMainWindow>
#include <QStack>
#include <QTime>

#include "netserver.h"
#include "game.h"
#include "ui_hwform.h"
#include "SDLs.h"
#include "bgwidget.h"

#ifdef __APPLE__
#include "InstallController.h"
#endif

class HWGame;
class HWTeam;
class HWNamegen;
class HWNewNet;
class GameUIConfig;
class HWNetRegisterServer;
class QCloseEvent;
class AmmoSchemeModel;
class QSettings;

extern bool frontendEffects;
extern QString playerHash;

class HWForm : public QMainWindow
{
    Q_OBJECT

public:
    HWForm(QWidget *parent = 0);
    Ui_HWForm ui;
    SDLInteraction sdli;
    GameUIConfig * config;
    QSettings * gameSettings; // Same file GameUIConfig points to but without the baggage.  Needs sync() calls if you want to get GameUIConfig changes though
    void updateXfire();

private slots:
    void GoToMain();
    void GoToSinglePlayer();
    void GoToSetup();
    void GoToMultiplayer();
    void GoToSaves();
    void GoToDemos();
    void GoToNet();
    void GoToNetType();
    void GoToInfo();
    void GoToTraining();
    void GoToSelectWeapon();
    void GoToSelectWeaponSet(const QString & name);
    void GoToSelectNewWeapon();
    void GoToNetServer();
    void GoToSchemes();
    void GoToAdmin();
    void GoToPage(quint8 id);
    void GoBack();
    void btnExitPressed();
    void btnExitClicked();
    void IntermediateSetup();
    void NewTeam();
    void EditTeam();
    void DeleteTeam();
    void RandomNames();
    void RandomName(const int &i);
    void TeamSave();
    void TeamDiscard();
    void SimpleGame();
    void PlayDemo();
    void StartTraining();
    void NetConnect();
    void NetConnectServer(const QString & host, quint16 port);
    void NetConnectOfficialServer();
    void NetStartServer();
    void NetDisconnect();
    void NetConnected();
    void NetGameEnter();
    void AddNetTeam(const HWTeam& team);
    void StartMPGame();
    void GameStateChanged(GameState gameState);
    void ForcedDisconnect();
    void ShowErrorMessage(const QString &);
    void GetRecord(bool isDemo, const QByteArray & record);
    void CreateNetGame();
    void UpdateWeapons();
    void onFrontendFullscreen(bool value);
    void Music(bool checked);

    void NetGameChangeStatus(bool isMaster);
    void NetGameMaster();
    void NetGameSlave();

    void AsyncNetServerStart();
    void NetLeftRoom();
    void selectFirstNetScheme();

private:
    void _NetConnect(const QString & hostName, quint16 port, const QString & nick);
    void UpdateTeamsLists(const QStringList* editable_teams=0);
    void CreateGame(GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget, QString ammo);
    void closeEvent(QCloseEvent *event);
    void CustomizePalettes();
    void resizeEvent(QResizeEvent * event);

    enum PageIDs {
        ID_PAGE_SETUP_TEAM      =  0,
        ID_PAGE_SETUP           =  1,
        ID_PAGE_MULTIPLAYER     =  2,
        ID_PAGE_DEMOS           =  3,
        ID_PAGE_NET             =  4,
        ID_PAGE_NETGAME         =  5,
        ID_PAGE_INFO            =  6,
        ID_PAGE_MAIN            =  7,
        ID_PAGE_GAMESTATS       =  8,
        ID_PAGE_SINGLEPLAYER    =  9,
        ID_PAGE_TRAINING        = 10,
        ID_PAGE_SELECTWEAPON    = 11,
        ID_PAGE_NETSERVER       = 12,
        ID_PAGE_INGAME          = 13,
        ID_PAGE_ROOMSLIST       = 14,
        ID_PAGE_CONNECTING      = 15,
        ID_PAGE_SCHEME          = 16,
        ID_PAGE_ADMIN           = 17,
        ID_PAGE_NETTYPE         = 18
        };
    HWGame * game;
    HWNetServer* pnetserver;
    HWNetRegisterServer* pRegisterServer;
    HWTeam * editedTeam;
    HWNewNet * hwnet;
    HWNamegen * namegen;
    AmmoSchemeModel * ammoSchemeModel;
    QStack<quint8> PagesStack;
    QTime eggTimer;
    BGWidget * wBackground;
        
#ifdef __APPLE__
        InstallController * panel;
#endif
        
    void OnPageShown(quint8 id, quint8 lastid=0);
};

#endif