Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2010 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QVBoxLayout>
#include <QGridLayout>
#include <QMainWindow>
#include <QStackedLayout>
#include "ui_hwform.h"
#include "hwform.h"
#include "pages.h"
#include "statsPage.h"
#include "playrecordpage.h"
#include "hwconsts.h"
void Ui_HWForm::setupUi(HWForm *HWForm)
{
SetupFonts();
HWForm->setObjectName(QString::fromUtf8("HWForm"));
HWForm->resize(QSize(640, 480).expandedTo(HWForm->minimumSizeHint()));
HWForm->setMinimumSize(QSize(720, 450));
HWForm->setWindowTitle(QMainWindow::tr("Hedgewars %1").arg(*cVersionString));
centralWidget = new QWidget(HWForm);
centralWidget->setObjectName(QString::fromUtf8("centralWidget"));
SetupPages(centralWidget, HWForm);
HWForm->setCentralWidget(centralWidget);
Pages->setCurrentIndex(0);
QMetaObject::connectSlotsByName(HWForm);
}
void Ui_HWForm::SetupFonts()
{
font14 = new QFont("MS Shell Dlg", 14);
}
void Ui_HWForm::SetupPages(QWidget *Parent, HWForm *HWForm)
{
Pages = new QStackedLayout(Parent);
pageEditTeam = new PageEditTeam(Parent, &HWForm->sdli);
Pages->addWidget(pageEditTeam);
pageOptions = new PageOptions();
Pages->addWidget(pageOptions);
pageMultiplayer = new PageMultiplayer();
Pages->addWidget(pageMultiplayer);
pagePlayDemo = new PagePlayDemo();
Pages->addWidget(pagePlayDemo);
pageNet = new PageNet();
Pages->addWidget(pageNet);
pageNetGame = new PageNetGame(Parent, HWForm->gameSettings, &HWForm->sdli);
Pages->addWidget(pageNetGame);
pageInfo = new PageInfo();
Pages->addWidget(pageInfo);
pageMain = new PageMain();
Pages->addWidget(pageMain);
pageGameStats = new PageGameStats();
Pages->addWidget(pageGameStats);
pageSinglePlayer = new PageSinglePlayer();
Pages->addWidget(pageSinglePlayer);
pageTraining = new PageTraining();
Pages->addWidget(pageTraining);
pageSelectWeapon = new PageSelectWeapon();
Pages->addWidget(pageSelectWeapon);
pageNetServer = new PageNetServer();
Pages->addWidget(pageNetServer);
pageInGame = new PageInGame();
Pages->addWidget(pageInGame);
pageRoomsList = new PageRoomsList(Parent, HWForm->gameSettings, &HWForm->sdli);
Pages->addWidget(pageRoomsList);
pageConnecting = new PageConnecting();
Pages->addWidget(pageConnecting);
pageScheme = new PageScheme();
Pages->addWidget(pageScheme);
pageAdmin = new PageAdmin();
Pages->addWidget(pageAdmin);
pageNetType = new PageNetType();
Pages->addWidget(pageNetType);
}