project_files/HedgewarsMobile/Classes/AudioManagerController.h
author sheepluva
Tue, 04 Feb 2014 19:45:22 +0100
changeset 10108 c68cf030eded
parent 6869 a187c280dd3d
child 12877 00215a7ec5f5
permissions -rw-r--r--
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
 */


#import <Foundation/Foundation.h>
#import <AudioToolbox/AudioToolbox.h>


@class AVAudioPlayer;

@interface AudioManagerController : NSObject {
    @private
    AVAudioPlayer *backgroundMusic;
    SystemSoundID clickSound;
    SystemSoundID backSound;
    SystemSoundID selSound;

    NSOperationQueue *audioFaderQueue;
}

@property (nonatomic,retain) AVAudioPlayer *backgroundMusic;
@property (assign) SystemSoundID clickSound;
@property (assign) SystemSoundID backSound;
@property (assign) SystemSoundID selSound;

@property (nonatomic,retain) NSOperationQueue *audioFaderQueue;

+(id) mainManager;

-(void) playBackgroundMusic;
-(void) pauseBackgroundMusic;
-(void) stopBackgroundMusic;

-(void) fadeInBackgroundMusic;
-(void) fadeOutBackgroundMusic;

-(void) playClickSound;
-(void) playBackSound;
-(void) playSelectSound;
-(SystemSoundID) loadSound:(NSString *)snd;
-(void) unloadSounds;

@end