Fix a bug screwing team selection up in network game
(REMOVETEAM message doesn't have teamID, and after
removing the team QMap still contains old info, when
add and remove team with the same name, total hedgehogs
number will be decreased by first team hh number)
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2008 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QGridLayout>
#include <QPushButton>
#include <QGroupBox>
#include <QComboBox>
#include <QCheckBox>
#include <QLabel>
#include <QToolBox>
#include <QLineEdit>
#include <QListWidget>
#include <QApplication>
#include <QSpinBox>
#include <QTextEdit>
#include <QRadioButton>
#include <QTableView>
#include <QMessageBox>
#include <QHeaderView>
#include <QTabWidget>
#include "pages.h"
#include "sdlkeys.h"
#include "hwconsts.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
#include "gamecfgwidget.h"
#include "SquareLabel.h"
#include "mapContainer.h"
#include "about.h"
#include "fpsedit.h"
#include "netserverslist.h"
#include "netudpwidget.h"
#include "netwwwwidget.h"
#include "chatwidget.h"
#include "playrecordpage.h"
#include "selectWeapon.h"
#include "igbox.h"
#include "hats.h"
PageMain::PageMain(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
//pageLayout->setColumnStretch(0, 1);
//pageLayout->setColumnStretch(1, 2);
//pageLayout->setColumnStretch(2, 1);
//QPushButton* btnLogo = addButton(":/res/HedgewarsTitle.png", pageLayout, 0, 0, 1, 4, true);
//pageLayout->setAlignment(btnLogo, Qt::AlignHCenter);
pageLayout->setRowStretch(0, 1);
pageLayout->setRowStretch(1, 1);
pageLayout->setRowStretch(2, 0);
pageLayout->setRowStretch(3, 1);
pageLayout->setRowStretch(4, 1);
BtnSinglePlayer = addButton(":/res/LocalPlay.png", pageLayout, 2, 0, 1, 2, true);
pageLayout->setAlignment(BtnSinglePlayer, Qt::AlignHCenter);
BtnNet = addButton(":/res/NetworkPlay.png", pageLayout, 2, 2, 1, 2, true);
pageLayout->setAlignment(BtnNet, Qt::AlignHCenter);
BtnSetup = addButton(":/res/Settings.png", pageLayout, 4, 3, true);
//BtnInfo = addButton(":/res/About.png", pageLayout, 3, 1, 1, 2, true);
BtnInfo = addButton(":/res/HedgewarsTitle.png", pageLayout, 0, 0, 1, 4, true);
BtnInfo->setStyleSheet("border: transparent;background: transparent;");
pageLayout->setAlignment(BtnInfo, Qt::AlignHCenter);
//pageLayout->setAlignment(BtnInfo, Qt::AlignHCenter);
BtnExit = addButton(":/res/Exit.png", pageLayout, 4, 0, 1, 1, true);
}
PageEditTeam::PageEditTeam(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
QTabWidget * tbw = new QTabWidget(this);
QWidget * page1 = new QWidget();
QWidget * page2 = new QWidget();
tbw->addTab(page1, tr("General"));
tbw->addTab(page2, tr("Advanced"));
pageLayout->addWidget(tbw, 0, 0, 1, 3);
BtnTeamDiscard = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
BtnTeamSave = addButton(":/res/Save.png", pageLayout, 1, 2, true);;
QHBoxLayout * page1Layout = new QHBoxLayout(page1);
page1Layout->setAlignment(Qt::AlignTop);
QGridLayout * page2Layout = new QGridLayout(page2);
// ====== Page 1 ======
QVBoxLayout * vbox1 = new QVBoxLayout();
QVBoxLayout * vbox2 = new QVBoxLayout();
QVBoxLayout * vbox3 = new QVBoxLayout();
page1Layout->addLayout(vbox1);
page1Layout->addLayout(vbox2);
page1Layout->addLayout(vbox3);
GBoxHedgehogs = new QGroupBox(this);
GBoxHedgehogs->setTitle(QGroupBox::tr("Team Members"));
GBoxHedgehogs->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
QGridLayout * GBHLayout = new QGridLayout(GBoxHedgehogs);
HatsModel * hatsModel = new HatsModel(GBoxHedgehogs);
for(int i = 0; i < 8; i++)
{
HHNameEdit[i] = new QLineEdit(GBoxHedgehogs);
HHNameEdit[i]->setMaxLength(64);
HHNameEdit[i]->setMinimumWidth(120);
GBHLayout->addWidget(HHNameEdit[i], i, 0);
HHHats[i] = new QComboBox(GBoxHedgehogs);
HHHats[i]->setModel(hatsModel);
HHHats[i]->setIconSize(QSize(32, 37));
//HHHats[i]->setSizeAdjustPolicy(QComboBox::AdjustToContents);
//HHHats[i]->setModelColumn(1);
//HHHats[i]->setMinimumWidth(132);
GBHLayout->addWidget(HHHats[i], i, 1);
}
vbox1->addWidget(GBoxHedgehogs);
GBoxTeam = new QGroupBox(this);
GBoxTeam->setTitle(QGroupBox::tr("Team"));
GBoxTeam->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
QVBoxLayout * GBTLayout = new QVBoxLayout(GBoxTeam);
TeamNameEdit = new QLineEdit(GBoxTeam);
TeamNameEdit->setMaxLength(64);
GBTLayout->addWidget(TeamNameEdit);
vbox2->addWidget(GBoxTeam);
CBTeamLvl = new QComboBox(GBoxTeam);
CBTeamLvl->setIconSize(QSize(32, 32));
CBTeamLvl->addItem(QIcon(":/res/botlevels/0.png"), QComboBox::tr("Human"));
for(int i = 5; i > 0; i--)
CBTeamLvl->addItem(
QIcon(QString(":/res/botlevels/%1.png").arg(6 - i)),
QString("%1 %2").arg(QComboBox::tr("Level")).arg(i)
);
GBTLayout->addWidget(CBTeamLvl);
CBGrave = new QComboBox(GBoxTeam);
CBGrave->setMaxCount(65535);
CBGrave->setIconSize(QSize(32, 32));
GBTLayout->addWidget(CBGrave);
GBoxFort = new QGroupBox(this);
GBoxFort->setTitle(QGroupBox::tr("Fort"));
QGridLayout * GBFLayout = new QGridLayout(GBoxFort);
CBFort = new QComboBox(GBoxFort);
CBFort->setMaxCount(65535);
GBFLayout->addWidget(CBFort, 0, 0);
FortPreview = new SquareLabel(GBoxFort);
FortPreview->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
FortPreview->setPixmap(QPixmap());
GBFLayout->addWidget(FortPreview, 1, 0);
vbox3->addWidget(GBoxFort);
QDir tmpdir;
tmpdir.cd(datadir->absolutePath());
tmpdir.cd("Forts");
tmpdir.setFilter(QDir::Files);
connect(CBFort, SIGNAL(currentIndexChanged(const QString &)), this, SLOT(CBFort_activated(const QString &)));
CBFort->addItems(tmpdir.entryList(QStringList("*L.png")).replaceInStrings(QRegExp("^(.*)L\\.png"), "\\1"));
tmpdir.cd("../Graphics/Graves");
QStringList list = tmpdir.entryList(QStringList("*.png"));
for (QStringList::Iterator it = list.begin(); it != list.end(); ++it )
{
QPixmap pix(datadir->absolutePath() + "/Graphics/Graves/" + *it);
QIcon icon(pix.copy(0, 0, 32, 32));
CBGrave->addItem(icon, (*it).replace(QRegExp("^(.*)\\.png"), "\\1"));
}
vbox1->addStretch();
vbox2->addStretch();
// vbox3->addStretch();
// ====== Page 2 ======
GBoxBinds = new QGroupBox(this);
GBoxBinds->setTitle(QGroupBox::tr("Key binds"));
QGridLayout * GBBLayout = new QGridLayout(GBoxBinds);
BindsBox = new QToolBox(GBoxBinds);
BindsBox->setLineWidth(0);
GBBLayout->addWidget(BindsBox);
page_A = new QWidget();
BindsBox->addItem(page_A, QToolBox::tr("Actions"));
page_W = new QWidget();
BindsBox->addItem(page_W, QToolBox::tr("Weapons"));
page_WP = new QWidget();
BindsBox->addItem(page_WP, QToolBox::tr("Weapon properties"));
page_O = new QWidget();
BindsBox->addItem(page_O, QToolBox::tr("Other"));
page2Layout->addWidget(GBoxBinds, 0, 0);
QStringList binds;
for(int i = 0; strlen(sdlkeys[i][1]) > 0; i++)
{
binds << sdlkeys[i][1];
}
quint16 widind = 0, i = 0;
while (i < BINDS_NUMBER) {
quint16 num = 0;
QGridLayout * pagelayout = new QGridLayout(BindsBox->widget(widind));
do {
LBind[i] = new QLabel(BindsBox->widget(widind));
LBind[i]->setText(QApplication::translate("binds", cbinds[i].name));
LBind[i]->setAlignment(Qt::AlignRight);
pagelayout->addWidget(LBind[i], num, 0);
CBBind[i] = new QComboBox(BindsBox->widget(widind));
CBBind[i]->addItems(binds);
pagelayout->addWidget(CBBind[i], num, 1);
num++;
} while (!cbinds[i++].chwidget);
pagelayout->addWidget(new QWidget(BindsBox->widget(widind)), num, 0, 1, 2);
widind++;
}
}
void PageEditTeam::CBFort_activated(const QString & fortname)
{
QPixmap pix(datadir->absolutePath() + "/Forts/" + fortname + "L.png");
FortPreview->setPixmap(pix);
}
PageMultiplayer::PageMultiplayer(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
BtnBack = addButton(":/res/Exit.png", pageLayout, 2, 0, true);
gameCFG = new GameCFGWidget(this);
pageLayout->addWidget(gameCFG, 0, 0, 1, 2);
pageLayout->setRowStretch(1, 1);
teamsSelect = new TeamSelWidget(this);
pageLayout->addWidget(teamsSelect, 0, 2, 2, 2);
BtnStartMPGame = addButton(tr("Start"), pageLayout, 2, 3);
}
PageOptions::PageOptions(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 100);
pageLayout->setColumnStretch(1, 100);
pageLayout->setColumnStretch(2, 100);
pageLayout->setRowStretch(0, 0);
pageLayout->setRowStretch(1, 0);
pageLayout->setRowStretch(2, 0);
pageLayout->setRowStretch(3, 100);
pageLayout->setRowStretch(4, 0);
QGroupBox * gbTwoBoxes = new QGroupBox(this);
pageLayout->addWidget(gbTwoBoxes, 0, 0, 1, 3);
QHBoxLayout * gbTBLayout = new QHBoxLayout(gbTwoBoxes);
{
teamsBox = new IconedGroupBox(this);
teamsBox->setIcon(QIcon(":/res/teamicon.png"));
teamsBox->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
teamsBox->setTitle(QGroupBox::tr("Teams"));
QGridLayout * GBTlayout = new QGridLayout(teamsBox);
BtnNewTeam = addButton(tr("New team"), GBTlayout, 1, 0);
CBTeamName = new QComboBox(teamsBox);
GBTlayout->addWidget(CBTeamName, 0, 0, 1, 2);
BtnEditTeam = addButton(tr("Edit team"), GBTlayout, 1, 1);
labelNN = new QLabel(teamsBox);
labelNN->setText(QLabel::tr("Net nick"));
GBTlayout->addWidget(labelNN, 2, 0, 1, 2);
editNetNick = new QLineEdit(teamsBox);
editNetNick->setMaxLength(20);
editNetNick->setText(QLineEdit::tr("unnamed"));
GBTlayout->addWidget(editNetNick, 3, 0, 1, 2);
gbTBLayout->addWidget(teamsBox);
}
{
IconedGroupBox* groupWeapons = new IconedGroupBox(this);
groupWeapons->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
groupWeapons->setIcon(QIcon(":/res/weaponsicon.png"));
//groupWeapons->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
groupWeapons->setTitle(QGroupBox::tr("Weapons"));
QGridLayout * WeaponsLayout = new QGridLayout(groupWeapons);
WeaponsButt = addButton(tr("Weapons set"), WeaponsLayout, 1, 0);
WeaponsName = new QComboBox(this);
WeaponsLayout->addWidget(WeaponsName, 0, 0, 1, 2);
WeaponEdit = addButton(tr("Edit"), WeaponsLayout, 1, 1);
gbTBLayout->addWidget(groupWeapons);
}
AGGroupBox = new IconedGroupBox(this);
AGGroupBox->setIcon(QIcon(":/res/graphicsicon.png"));
AGGroupBox->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
AGGroupBox->setTitle(QGroupBox::tr("Audio/Graphic options"));
pageLayout->addWidget(AGGroupBox, 2, 1);
QVBoxLayout * GBAlayout = new QVBoxLayout(AGGroupBox);
QHBoxLayout * GBAreslayout = new QHBoxLayout(0);
QLabel * resolution = new QLabel(AGGroupBox);
resolution->setText(QLabel::tr("Resolution"));
GBAreslayout->addWidget(resolution);
CBResolution = new QComboBox(AGGroupBox);
GBAreslayout->addWidget(CBResolution);
GBAlayout->addLayout(GBAreslayout);
QHBoxLayout * GBAfpslayout = new QHBoxLayout(0);
QLabel * maxfps = new QLabel(AGGroupBox);
maxfps->setText(QLabel::tr("FPS limit"));
GBAfpslayout->addWidget(maxfps);
GBAlayout->addLayout(GBAfpslayout);
CBFullscreen = new QCheckBox(AGGroupBox);
CBFullscreen->setText(QCheckBox::tr("Fullscreen"));
GBAlayout->addWidget(CBFullscreen);
CBFrontendFullscreen = new QCheckBox(AGGroupBox);
CBFrontendFullscreen->setText(QCheckBox::tr("Frontend fullscreen"));
GBAlayout->addWidget(CBFrontendFullscreen);
CBEnableSound = new QCheckBox(AGGroupBox);
CBEnableSound->setText(QCheckBox::tr("Enable sound"));
GBAlayout->addWidget(CBEnableSound);
CBEnableMusic = new QCheckBox(AGGroupBox);
CBEnableMusic->setText(QCheckBox::tr("Enable music"));
GBAlayout->addWidget(CBEnableMusic);
CBShowFPS = new QCheckBox(AGGroupBox);
CBShowFPS->setText(QCheckBox::tr("Show FPS"));
GBAlayout->addWidget(CBShowFPS);
CBAltDamage = new QCheckBox(AGGroupBox);
CBAltDamage->setText(QCheckBox::tr("Alternative damage show"));
GBAlayout->addWidget(CBAltDamage);
fpsedit = new FPSEdit(AGGroupBox);
GBAfpslayout->addWidget(fpsedit);
BtnSaveOptions = addButton(":/res/Save.png", pageLayout, 4, 2, true);
BtnBack = addButton(":/res/Exit.png", pageLayout, 4, 0, true);
}
PageNet::PageNet(QWidget* parent) : AbstractPage(parent)
{
QFont * font14 = new QFont("MS Shell Dlg", 14);
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 1);
pageLayout->setColumnStretch(2, 1);
BtnNetSvrStart = new QPushButton(this);
BtnNetSvrStart->setFont(*font14);
BtnNetSvrStart->setText(QPushButton::tr("Start server"));
pageLayout->addWidget(BtnNetSvrStart, 3, 2);
QGroupBox * NetTypeGroupBox = new QGroupBox(this);
NetTypeGroupBox->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Fixed);
NetTypeGroupBox->setTitle(QGroupBox::tr("Servers list"));
pageLayout->addWidget(NetTypeGroupBox, 0, 1);
QVBoxLayout * GBTlayout = new QVBoxLayout(NetTypeGroupBox);
rbLocalGame = new QRadioButton(NetTypeGroupBox);
rbLocalGame->setText(tr("Local"));
rbLocalGame->setChecked(true);
GBTlayout->addWidget(rbLocalGame);
rbInternetGame = new QRadioButton(NetTypeGroupBox);
rbInternetGame->setText(tr("Internet"));
GBTlayout->addWidget(rbInternetGame);
ConnGroupBox = new QGroupBox(this);
ConnGroupBox->setTitle(QGroupBox::tr("Net game"));
pageLayout->addWidget(ConnGroupBox, 2, 0, 1, 3);
GBClayout = new QGridLayout(ConnGroupBox);
GBClayout->setColumnStretch(0, 1);
GBClayout->setColumnStretch(1, 1);
GBClayout->setColumnStretch(2, 1);
BtnNetConnect = new QPushButton(ConnGroupBox);
BtnNetConnect->setFont(*font14);
BtnNetConnect->setText(QPushButton::tr("Connect"));
GBClayout->addWidget(BtnNetConnect, 2, 2);
tvServersList = new QTableView(ConnGroupBox);
tvServersList->setSelectionBehavior(QAbstractItemView::SelectRows);
GBClayout->addWidget(tvServersList, 1, 0, 1, 3);
BtnUpdateSList = new QPushButton(ConnGroupBox);
BtnUpdateSList->setFont(*font14);
BtnUpdateSList->setText(QPushButton::tr("Update"));
GBClayout->addWidget(BtnUpdateSList, 2, 0);
BtnSpecifyServer = new QPushButton(ConnGroupBox);
BtnSpecifyServer->setFont(*font14);
BtnSpecifyServer->setText(QPushButton::tr("Specify"));
GBClayout->addWidget(BtnSpecifyServer, 2, 1);
BtnBack = addButton(":/res/Exit.png", pageLayout, 3, 0, true);
connect(rbLocalGame, SIGNAL(toggled(bool)), this, SLOT(updateServersList()));
connect(BtnNetConnect, SIGNAL(clicked()), this, SLOT(slotConnect()));
}
void PageNet::updateServersList()
{
if (rbLocalGame->isChecked())
tvServersList->setModel(new HWNetUdpModel(tvServersList));
else
tvServersList->setModel(new HWNetWwwModel(tvServersList));
tvServersList->horizontalHeader()->setResizeMode(0, QHeaderView::Stretch);
static_cast<HWNetServersModel *>(tvServersList->model())->updateList();
connect(BtnUpdateSList, SIGNAL(clicked()), static_cast<HWNetServersModel *>(tvServersList->model()), SLOT(updateList()));
connect(tvServersList, SIGNAL(doubleClicked(const QModelIndex &)), this, SLOT(slotConnect()));
}
void PageNet::slotConnect()
{
HWNetServersModel * model = static_cast<HWNetServersModel *>(tvServersList->model());
QModelIndex mi = tvServersList->currentIndex();
if(!mi.isValid())
{
QMessageBox::information(this, tr("Error"), tr("Please, select server from the list above"));
return;
}
QString host = model->index(mi.row(), 1).data().toString();
quint16 port = model->index(mi.row(), 2).data().toUInt();
emit connectClicked(host, port);
}
PageNetServer::PageNetServer(QWidget* parent) : AbstractPage(parent)
{
QFont * font14 = new QFont("MS Shell Dlg", 14);
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 1);
pageLayout->setColumnStretch(2, 1);
pageLayout->setRowStretch(0, 1);
pageLayout->setRowStretch(1, 0);
BtnBack =addButton(":/res/Exit.png", pageLayout, 1, 0, true);
BtnStart = new QPushButton(this);
BtnStart->setFont(*font14);
BtnStart->setText(QPushButton::tr("Start"));
pageLayout->addWidget(BtnStart, 1, 2);
QWidget * wg = new QWidget(this);
pageLayout->addWidget(wg, 0, 0, 1, 3);
QGridLayout * wgLayout = new QGridLayout(wg);
wgLayout->setColumnStretch(0, 1);
wgLayout->setColumnStretch(1, 3);
wgLayout->setColumnStretch(2, 1);
wgLayout->setRowStretch(0, 0);
wgLayout->setRowStretch(1, 1);
QGroupBox * gb = new QGroupBox(wg);
wgLayout->addWidget(gb, 0, 1);
QGridLayout * gbLayout = new QGridLayout(gb);
labelSD = new QLabel(gb);
labelSD->setText(QLabel::tr("Server name:"));
gbLayout->addWidget(labelSD, 0, 0);
leServerDescr = new QLineEdit(gb);
gbLayout->addWidget(leServerDescr, 0, 1);
labelPort = new QLabel(gb);
labelPort->setText(QLabel::tr("Server port:"));
gbLayout->addWidget(labelPort, 1, 0);
sbPort = new QSpinBox(gb);
sbPort->setMinimum(0);
sbPort->setMaximum(65535);
gbLayout->addWidget(sbPort, 1, 1);
BtnDefault = new QPushButton(gb);
BtnDefault->setText(QPushButton::tr("default"));
gbLayout->addWidget(BtnDefault, 1, 2);
connect(BtnDefault, SIGNAL(clicked()), this, SLOT(setDefaultPort()));
}
void PageNetServer::setDefaultPort()
{
sbPort->setValue(46631);
}
PageNetGame::PageNetGame(QWidget* parent) : AbstractPage(parent)
{
QFont * font14 = new QFont("MS Shell Dlg", 14);
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setSizeConstraint(QLayout::SetMinimumSize);
//pageLayout->setSpacing(1);
pageLayout->setColumnStretch(0, 50);
pageLayout->setColumnStretch(1, 50);
// chatwidget
pChatWidget = new HWChatWidget(this);
pageLayout->addWidget(pChatWidget, 1, 0);
pageLayout->setRowStretch(1, 100);
pGameCFG = new GameCFGWidget(this);
pageLayout->addWidget(pGameCFG, 0, 0);
pNetTeamsWidget = new TeamSelWidget(this);
pNetTeamsWidget->setAcceptOuter(true);
pageLayout->addWidget(pNetTeamsWidget, 0, 1, 2, 1);
BtnBack = addButton(":/res/Exit.png", pageLayout, 2, 0, true);
BtnGo = new QPushButton(this);
BtnGo->setFont(*font14);
BtnGo->setText(QPushButton::tr("Go!"));
BtnGo->setEnabled(false);
pageLayout->addWidget(BtnGo, 2, 1);
}
PageInfo::PageInfo(QWidget* parent) : AbstractPage(parent)
{
QFont * font14 = new QFont("MS Shell Dlg", 14);
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 1);
pageLayout->setColumnStretch(2, 1);
BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
about = new About(this);
pageLayout->addWidget(about, 0, 0, 1, 3);
}
PageGameStats::PageGameStats(QWidget* parent) : AbstractPage(parent)
{
QFont * font14 = new QFont("MS Shell Dlg", 14);
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 1);
pageLayout->setColumnStretch(2, 1);
BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
labelGameStats = new QLabel(this);
labelGameStats->setTextFormat(Qt::RichText);
pageLayout->addWidget(labelGameStats, 0, 0, 1, 3);
}
PageSinglePlayer::PageSinglePlayer(QWidget* parent) : AbstractPage(parent)
{
QFont * font14 = new QFont("MS Shell Dlg", 14);
QGridLayout * pageLayout = new QGridLayout(this);
// pageLayout->setColumnStretch(0, 1);
// pageLayout->setColumnStretch(1, 2);
// pageLayout->setColumnStretch(2, 1);
pageLayout->setRowStretch(0, 1);
pageLayout->setRowStretch(6, 1);
BtnSimpleGamePage = addButton(tr("Simple Game"), pageLayout, 1, 1);
BtnTrainPage = addButton(tr("Training"), pageLayout, 2, 1);
BtnMultiplayer = addButton(tr("Multiplayer"), pageLayout, 3, 1);
BtnLoad = addButton(tr("Saved games"), pageLayout, 4, 1);
BtnDemos = addButton(tr("Demos"), pageLayout, 5, 1);
BtnBack = addButton(":/res/Exit.png", pageLayout, 7, 0, true);
}
PageTraining::PageTraining(QWidget* parent) : AbstractPage(parent)
{
QFont * font14 = new QFont("MS Shell Dlg", 14);
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 2);
pageLayout->setColumnStretch(2, 1);
BtnStartTrain = new QPushButton(this);
BtnStartTrain->setFont(*font14);
BtnStartTrain->setText(QPushButton::tr("Go!"));
pageLayout->addWidget(BtnStartTrain, 1, 2);
BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
}
PageSelectWeapon::PageSelectWeapon(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pWeapons = new SelWeaponWidget(cDefaultAmmoStore->size() - 10, this);
pageLayout->addWidget(pWeapons, 0, 0, 1, 4);
BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
BtnDefault = addButton(tr("Default"), pageLayout, 1, 1);
BtnDelete = addButton(tr("Delete"), pageLayout, 1, 2);
BtnSave = addButton(":/res/Save.png", pageLayout, 1, 3, true);
}
PageInGame::PageInGame(QWidget* parent) :
AbstractPage(parent)
{
QLabel * label = new QLabel(this);
label->setText("In game...");
}