Fix a bug screwing team selection up in network game
(REMOVETEAM message doesn't have teamID, and after
removing the team QMap still contains old info, when
add and remove team with the same name, total hedgehogs
number will be decreased by first team hh number)
# Ports collection makefile for: hedgewars
# Date created: 31 January 2008
# Whom: Andrey Korotaev <unC0Rr@gmail.com>
#
# $FreeBSD$
#
PORTNAME= hedgewars
PORTVERSION= 0.9.2
CATEGORIES= games
MASTER_SITES= http://www.hedgewars.org/download/
DISTNAME= ${PORTNAME}-src-${PORTVERSION}
MAINTAINER= unC0Rr@gmail.com
COMMENT= Free Worms-like turn based strategy game
USE_BZIP2= yes
USE_SDL= sdl image ttf mixer net
USE_QT_VER= 4
QT_COMPONENTS= gui corelib network xml svg moc_build rcc_build
BUILD_DEPENDS+= fpc:${PORTSDIR}/lang/fpc \
${CMAKE}:${PORTSDIR}/devel/cmake
WRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION}
CMAKE?= ${LOCALBASE}/bin/cmake
CMAKE_ARGS= -DCMAKE_INSTALL_PREFIX:PATH=${PREFIX} \
-DCMAKE_CXX_COMPILER:STRING="${CXX}" \
-DCMAKE_CXX_FLAGS:STRING="${CXXFLAGS}"
do-configure:
cd ${WRKSRC} && ${SETENV} ${CONFIGURE_ENV} ${CMAKE} ${CMAKE_ARGS} .
.include <bsd.port.mk>