Fix a bug screwing team selection up in network game
(REMOVETEAM message doesn't have teamID, and after
removing the team QMap still contains old info, when
add and remove team with the same name, total hedgehogs
number will be decreased by first team hh number)
module HWProto where
import IO
import Data.List
import Data.Word
import Miscutils
import Maybe (fromMaybe, fromJust)
-- Main state-independent cmd handler
handleCmd :: CmdHandler
handleCmd client _ rooms ("QUIT":xs) =
if null (room client) then
(noChangeClients, noChangeRooms, clientOnly, ["QUIT"])
else if isMaster client then
(noChangeClients, removeRoom (room client), sameRoom, ["ROOMABANDONED"]) -- core disconnects clients on ROOMABANDONED command
else
(noChangeClients, noChangeRooms, sameRoom, ["QUIT", nick client])
-- check state and call state-dependent commmand handlers
handleCmd client clients rooms cmd =
if null (nick client) || protocol client == 0 then
handleCmd_noInfo client clients rooms cmd
else if null (room client) then
handleCmd_noRoom client clients rooms cmd
else
handleCmd_inRoom client clients rooms cmd
-- 'no info' state - need to get protocol number and nickname
handleCmd_noInfo :: CmdHandler
handleCmd_noInfo client clients _ ["NICK", newNick] =
if not . null $ nick client then
(noChangeClients, noChangeRooms, clientOnly, ["ERROR", "The nick already chosen"])
else if haveSameNick then
(noChangeClients, noChangeRooms, clientOnly, ["WARNING", "Choose another nick"])
else
(modifyClient client{nick = newNick}, noChangeRooms, clientOnly, ["NICK", newNick])
where
haveSameNick = not . null $ filter (\cl -> newNick == nick cl) clients
handleCmd_noInfo client _ _ ["PROTO", protoNum] =
if protocol client > 0 then
(noChangeClients, noChangeRooms, clientOnly, ["ERROR", "Protocol number already known"])
else if parsedProto == 0 then
(noChangeClients, noChangeRooms, clientOnly, ["ERROR", "Bad input"])
else
(modifyClient client{protocol = parsedProto}, noChangeRooms, clientOnly, ["PROTO", show parsedProto])
where
parsedProto = fromMaybe 0 (maybeRead protoNum :: Maybe Word16)
handleCmd_noInfo _ _ _ _ = (noChangeClients, noChangeRooms, clientOnly, badCmd)
-- 'noRoom' clients state command handlers
handleCmd_noRoom :: CmdHandler
handleCmd_noRoom client _ rooms ["LIST"] =
(noChangeClients, noChangeRooms, clientOnly, ["ROOMS"] ++ map name rooms)
handleCmd_noRoom client _ rooms ["CREATE", newRoom, roomPassword] =
if haveSameRoom then
(noChangeClients, noChangeRooms, clientOnly, ["WARNING", "There's already a room with that name"])
else
(modifyClient client{room = newRoom, isMaster = True}, addRoom (RoomInfo newRoom roomPassword []), clientOnly, ["JOINED", nick client])
where
haveSameRoom = not . null $ filter (\room -> newRoom == name room) rooms
handleCmd_noRoom client clients rooms ["CREATE", newRoom] =
handleCmd_noRoom client clients rooms ["CREATE", newRoom, ""]
handleCmd_noRoom client _ rooms ["JOIN", roomName, roomPassword] =
if noSuchRoom then
(noChangeClients, noChangeRooms, clientOnly, ["WARNING", "There's no room with that name"])
else if roomPassword /= password (roomByName roomName rooms) then
(noChangeClients, noChangeRooms, clientOnly, ["WARNING", "Wrong password"])
else
(modifyClient client{room = roomName}, noChangeRooms, fromRoom roomName, ["JOINED", nick client])
where
noSuchRoom = null $ filter (\room -> roomName == name room) rooms
handleCmd_noRoom client clients rooms ["JOIN", roomName] =
handleCmd_noRoom client clients rooms ["JOIN", roomName, ""]
handleCmd_noRoom _ _ _ _ = (noChangeClients, noChangeRooms, clientOnly, badCmd)
-- 'inRoom' clients state command handlers
handleCmd_inRoom :: CmdHandler
handleCmd_inRoom client _ _ ["CHAT_STRING", _, msg] = (noChangeClients, noChangeRooms, othersInRoom, ["CHAT_STRING", nick client, msg])
handleCmd_inRoom client clients rooms ["CONFIG_PARAM", paramName, value] =
(noChangeClients, noChangeRooms, othersInRoom, ["CONFIG_PARAM", paramName, value])
handleCmd_inRoom client clients rooms ["CONFIG_PARAM", paramName, value1, value2] =
(noChangeClients, noChangeRooms, othersInRoom, ["CONFIG_PARAM", paramName, value1, value2])
handleCmd_inRoom client clients rooms ["ADDTEAM:", teamName, teamColor, graveName, fortName, teamLevel, hh0, hh1, hh2, hh3, hh4, hh5, hh6, hh7] =
(noChangeClients, noChangeRooms, othersInRoom, ["TEAM_ACCEPTED", "1", teamName])
handleCmd_inRoom _ _ _ _ = (noChangeClients, noChangeRooms, clientOnly, badCmd)