misc/liblua/lfunc.h
author nemo
Tue, 23 Oct 2012 11:14:08 -0400
changeset 7802 c7f5c3bd7f8c
parent 2812 0a24853de796
child 10017 de822cd3df3a
permissions -rw-r--r--
Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting

/*
** $Id: lfunc.h,v 2.4.1.1 2007/12/27 13:02:25 roberto Exp $
** Auxiliary functions to manipulate prototypes and closures
** See Copyright Notice in lua.h
*/

#ifndef lfunc_h
#define lfunc_h


#include "lobject.h"


#define sizeCclosure(n)	(cast(int, sizeof(CClosure)) + \
                         cast(int, sizeof(TValue)*((n)-1)))

#define sizeLclosure(n)	(cast(int, sizeof(LClosure)) + \
                         cast(int, sizeof(TValue *)*((n)-1)))


LUAI_FUNC Proto *luaF_newproto (lua_State *L);
LUAI_FUNC Closure *luaF_newCclosure (lua_State *L, int nelems, Table *e);
LUAI_FUNC Closure *luaF_newLclosure (lua_State *L, int nelems, Table *e);
LUAI_FUNC UpVal *luaF_newupval (lua_State *L);
LUAI_FUNC UpVal *luaF_findupval (lua_State *L, StkId level);
LUAI_FUNC void luaF_close (lua_State *L, StkId level);
LUAI_FUNC void luaF_freeproto (lua_State *L, Proto *f);
LUAI_FUNC void luaF_freeclosure (lua_State *L, Closure *c);
LUAI_FUNC void luaF_freeupval (lua_State *L, UpVal *uv);
LUAI_FUNC const char *luaF_getlocalname (const Proto *func, int local_number,
                                         int pc);


#endif